
Unreal Engine 5 Game Development with C++ Scripting
Become a professional game developer and create fully functional, high-quality games
ZHENYU GEORGE LI(Author)
Packt Publishing
Published on 30. August 2023
Book
Paperback/Softback
384 pages
978-1-80461-393-1 (ISBN)
Description
Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratch
Purchase of the print or Kindle book includes a free PDF eBook
Key Features
Learn C++ programming as well as C++ scripting for Unreal Engine 5
Practice the UE5 scripting APIs through a game project to improve your knowledge and skills
Explore essential techniques and development cycles including design, implementation, optimization, and publishing
Book DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey.
You'll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You'll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you'll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game.
By the end of this book, you'll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.What you will learn
Develop coding skills in Microsoft Visual Studio and the Unreal Engine editor
Discover C++ programming for Unreal Engine C++ scripting
Understand object-oriented programming concepts and C++-specific syntax
Explore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanism
Use the predefined Unreal Engine classes and the programming mechanism
Write code to solve practical problems and accomplish tasks
Implement solutions and methods used in game development
Who this book is forThis book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial.
Purchase of the print or Kindle book includes a free PDF eBook
Key Features
Learn C++ programming as well as C++ scripting for Unreal Engine 5
Practice the UE5 scripting APIs through a game project to improve your knowledge and skills
Explore essential techniques and development cycles including design, implementation, optimization, and publishing
Book DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey.
You'll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You'll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you'll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game.
By the end of this book, you'll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.What you will learn
Develop coding skills in Microsoft Visual Studio and the Unreal Engine editor
Discover C++ programming for Unreal Engine C++ scripting
Understand object-oriented programming concepts and C++-specific syntax
Explore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanism
Use the predefined Unreal Engine classes and the programming mechanism
Write code to solve practical problems and accomplish tasks
Implement solutions and methods used in game development
Who this book is forThis book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial.
More details
Language
English
Place of publication
Birmingham
United Kingdom
Target group
Professional and scholarly
Dimensions
Height: 235 mm
Width: 191 mm
Thickness: 21 mm
Weight
715 gr
ISBN-13
978-1-80461-393-1 (9781804613931)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

ZHENYU GEORGE LI
Unreal Engine 5 Game Development with C++ Scripting
Become a professional game developer and create fully functional, high-quality games
E-Book
05/2024
1st Edition
Packt Publishing Limited
from
€29.99
Available for download
Persons
Zhenyu George Li is a passionate video game developer with over 18 years of experience as a software engineer. Currently a senior development consultant at Unity, George's journey began in college with Visual Basic, C/C++, DirectX, and GUI. He has contributed to commercial games like Halo Infinity, Magic Arena, Stela, Dead Rising 2, and more. With expertise spanning gameplay, AI, graphics, animation, networking, and UI, George also has six years of teaching experience, including Unreal Engine at Vancouver Film School.
Content
Table of Contents
Creating Your First Unreal C++ Game
Editing C++ Code in Visual Studio
Learning C++ and Object-Oriented Programming
Investigating the Shooter Game's Generated Project and C++ Code
Learning How to Use UE Gameplay Framework Base Classes
Creating Game Actors
Controlling Characters
Handling Collisions
Improving C++ Code Quality
Making Pangaea a Network Multiplayer Game
Controlling the Game Flow
Polishing and Packaging the Game
Creating Your First Unreal C++ Game
Editing C++ Code in Visual Studio
Learning C++ and Object-Oriented Programming
Investigating the Shooter Game's Generated Project and C++ Code
Learning How to Use UE Gameplay Framework Base Classes
Creating Game Actors
Controlling Characters
Handling Collisions
Improving C++ Code Quality
Making Pangaea a Network Multiplayer Game
Controlling the Game Flow
Polishing and Packaging the Game