
LiveCode Mobile Development Beginner's Guide (2nd Edition)
Create interactive mobile apps for Android and iOS with LiveCode
Packt Publishing
Published on 29. May 2015
Book
Paperback/Softback
256 pages
978-1-84969-965-5 (ISBN)
Description
Key Features
Book DescriptionThe ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.What you will learn
Create a simple sample application and build its interface
Write code using a multimedia scrapbook as an example application
Make a "To do/reminders" application
Upload your final app to the app stores
Create a jigsaw puzzle app that takes advantage of several mobile device features
Make standardlooking buttons and fields and programmatically create the screen layout
Preview LiveCode version 8 Widget and Builder capabilities
Who this book is for
Book DescriptionThe ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.What you will learn
Create a simple sample application and build its interface
Write code using a multimedia scrapbook as an example application
Make a "To do/reminders" application
Upload your final app to the app stores
Create a jigsaw puzzle app that takes advantage of several mobile device features
Make standardlooking buttons and fields and programmatically create the screen layout
Preview LiveCode version 8 Widget and Builder capabilities
Who this book is for
More details
Language
English
Place of publication
Birmingham
United Kingdom
Dimensions
Height: 235 mm
Width: 191 mm
Thickness: 14 mm
Weight
485 gr
ISBN-13
978-1-84969-965-5 (9781849699655)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Colin Holgate | Joel W Gerdeen
LiveCode Mobile Development Beginner's Guide (2nd Edition)
Create interactive mobile apps for Android and iOS with LiveCode
E-Book
10/2025
Packt Publishing
from
€41.99
Available for download
Persons
Colin Holgate was originally trained as a telecommunications technician in the Royal Air Force, but with the advent of the personal computer era he transitioned to working as a technical support engineer for companies that included Apple Computer UK.
In 1992 he moved to the USA, to become a full time multimedia programmer, working for The Voyager Company. In that role he programmed several award winning CD-ROMs, including A Hard DayaEUR (TM)s Night and This Is Spinal Tap.
For the last 12 years Colin has worked for Funny Garbage, a New York City based web design company. In addition to using Adobe Director and Adobe Flash for online and kiosk application, he has used LiveCode for in-house production tools. At the introduction of LiveCode for Mobile at the RunRevLive Conference in 2011, Colin entered, and won a contest to create a mobile application made with LiveCode. Joel Gerdeen obtained a PhD in engineering mechanics and biomedical engineering from Iowa State University, where he started using computers in experimental research. In his first employment as a structural analyst, he developed software to assist other engineers to graphically model heavy machinery. His support of engineering computer usage transitioned into a career of software project management at FMC, Honeywell, and BAE Systems, all of which were Fortune 100 companies. Joel has experienced computing evolution from loading machine code through switches on a DEC minicomputer to booting a Raspberry Pi from a microSD card. He has worked with microprocessors, timesharing, personal computers, mainframe business systems, and latest mobile devices. After 35 years of employment, Joel ventured into mobile software development in 2010, working with a small start-up company and publishing numerous apps on both Apple and Google app stores. After working with separate iOS and Android development environments, he discovered LiveCode and was able to build on his former HyperCard experience. Joel is also active in the mobile development community in Minneapolis and has presented LiveCode at local conferences.
In 1992 he moved to the USA, to become a full time multimedia programmer, working for The Voyager Company. In that role he programmed several award winning CD-ROMs, including A Hard DayaEUR (TM)s Night and This Is Spinal Tap.
For the last 12 years Colin has worked for Funny Garbage, a New York City based web design company. In addition to using Adobe Director and Adobe Flash for online and kiosk application, he has used LiveCode for in-house production tools. At the introduction of LiveCode for Mobile at the RunRevLive Conference in 2011, Colin entered, and won a contest to create a mobile application made with LiveCode. Joel Gerdeen obtained a PhD in engineering mechanics and biomedical engineering from Iowa State University, where he started using computers in experimental research. In his first employment as a structural analyst, he developed software to assist other engineers to graphically model heavy machinery. His support of engineering computer usage transitioned into a career of software project management at FMC, Honeywell, and BAE Systems, all of which were Fortune 100 companies. Joel has experienced computing evolution from loading machine code through switches on a DEC minicomputer to booting a Raspberry Pi from a microSD card. He has worked with microprocessors, timesharing, personal computers, mainframe business systems, and latest mobile devices. After 35 years of employment, Joel ventured into mobile software development in 2010, working with a small start-up company and publishing numerous apps on both Apple and Google app stores. After working with separate iOS and Android development environments, he discovered LiveCode and was able to build on his former HyperCard experience. Joel is also active in the mobile development community in Minneapolis and has presented LiveCode at local conferences.
Content
Table of Contents
LiveCode Fundamentals
Getting Started with LiveCode Mobile
Building User Interfaces
Using Remote Data and Media
Making a Jigsaw Application
Making a Reminder Application
Deploying to Your Device
Appendix: Appendix A
LiveCode Fundamentals
Getting Started with LiveCode Mobile
Building User Interfaces
Using Remote Data and Media
Making a Jigsaw Application
Making a Reminder Application
Deploying to Your Device
Appendix: Appendix A