
Entertainment Computing - ICEC 2012
11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings
Springer (Publisher)
Published on 21. August 2012
Book
Paperback/Softback
XXII, 614 pages
978-3-642-33541-9 (ISBN)
Description
This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life - interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.
More details
Series
Edition
2012 ed.
Language
English
Place of publication
Berlin
Germany
Publishing group
Springer Berlin
Target group
Professional and scholarly
Research
Illustrations
189 s/w Abbildungen
XXII, 614 p. 189 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 34 mm
Weight
943 gr
ISBN-13
978-3-642-33541-9 (9783642335419)
DOI
10.1007/978-3-642-33542-6
Schweitzer Classification
Other editions
Additional editions

Marc Herrlich | Rainer Malaka | Maic Masuch
Entertainment Computing - ICEC 2012
11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings
E-Book
08/2012
Springer
€96.29
Available for download
Content
story telling.- serious games (learning and training).- self and identity, interactive performance.- mixed reality and 3D worlds.- serious games (health and social).- player experience.- tools and methods.- user interface.- demonstrations.- industry demonstration.- harnessing collective intelligence with games.- game development and model-driven software development.- mobile gaming, mobile life - interweaving the virtual and the real.- exploring the challenges of ethics, privacy and trust in serious gaming.- open source software for entertainment.