
Computers and Games
5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers
Springer (Publisher)
Published on 1. October 2007
Book
Paperback/Softback
XII, 283 pages
978-3-540-75537-1 (ISBN)
Description
This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.
More details
Series
Edition
2007 ed.
Language
English
Place of publication
Berlin
Germany
Publishing group
Springer Berlin
Target group
Professional and scholarly
Research
Illustrations
XII, 283 p.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 17 mm
Weight
464 gr
ISBN-13
978-3-540-75537-1 (9783540755371)
DOI
10.1007/978-3-540-75538-8
Schweitzer Classification
Content
Computer Analysis of Chess Champions.- Automated Chess Tutor.- A New Heuristic Search Algorithm for Capturing Problems in Go.- An Open Boundary Safety-of-Territory Solver for the Game of Go.- Monte-Carlo Proof-Number Search for Computer Go.- Virtual Global Search: Application to 9×9 Go.- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search.- Combinatorics of Go.- Abstracting Knowledge from Annotated Chinese-Chess Game Records.- Automatic Strategy Verification for Hex.- Feature Construction for Reinforcement Learning in Hearts.- A Skat Player Based on Monte-Carlo Simulation.- A Retrograde Approximation Algorithm for One-Player Can't Stop.- Improving Depth-First PN-Search: 1?+?? Trick.- Search Versus Knowledge Revisited Again.- Counting the Number of Three-Player Partizan Cold Games.- LUMINES Strategies.- Computing Proper Equilibria of Zero-Sum Games.- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types.- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game.- Cheat-Proof Serverless Network Games.- Monte-Carlo Methods in Pool Strategy Game Trees.- Optimization of a Billiard Player - Tactical Play.- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.