
Computers and Games
4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
Springer (Publisher)
Published on 10. February 2006
Book
Paperback/Softback
XIV, 334 pages
978-3-540-32488-1 (ISBN)
Description
This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.
More details
Series
Edition
2006 ed.
Language
English
Place of publication
Berlin
Germany
Publishing group
Springer Berlin
Target group
Professional and scholarly
Research
Illustrations
XIV, 334 p.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 20 mm
Weight
534 gr
ISBN-13
978-3-540-32488-1 (9783540324881)
DOI
10.1007/11674399
Schweitzer Classification
Content
Efficient Control of Selective Simulations.- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games.- Rediscovering *-Minimax Search.- *-Minimax Performance in Backgammon.- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go.- Learning to Estimate Potential Territory in the Game of Go.- An Improved Safety Solver for Computer Go.- Searching for Compound Goals Using Relevancy Zones in the Game of Go.- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases.- An External-Memory Retrograde Analysis Algorithm.- Generating an Opening Book for Amazons.- Building a World-Champion Arimaa Program.- Blockage Detection in Pawn Endings.- Dao: A Benchmark Game.- Incremental Transpositions.- Kayles on the Way to the Stars.- Searching over Metapositions in Kriegspiel.- The Relative History Heuristic.- Locally Informed Global Search for Sums of Combinatorial Games.- Current Challenges in Multi-player Game Search.- Preventing Look-Ahead Cheating with Active Objects.- Strategic Interactions in the TAC 2003 Supply Chain Tournament.