
Advanced Opengl Game Programming
Course Technology Inc (Publisher)
Book
Paperback/Softback
600 pages
978-1-59200-154-5 (ISBN)
Description
OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications. Since its introduction in 1992, OpenGL has become the industry's most widely used and supported 2D and 3D graphics application programming interface (API), bringing thousands of applications to a wide variety of computer platforms. OpenGL fosters innovation and speeds application development by incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. Developers can leverage the power of OpenGL across all popular desktop and workstation platforms, ensuring wide application deployment.
More details
Language
English
Place of publication
Boston, MA
United States
Publishing group
Cengage Learning, Inc
ISBN-13
978-1-59200-154-5 (9781592001545)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Previous edition
Dave Astle | Kevin Hawkins
OpenGL Game Programming
Book
05/2002
Prima Tech
€119.03
Article exhausted; check for reprint