Microsoft Visual Basic
Game Programming for Teens
Jonathan S. Harbour(Author)
Delmar Cengage Learning (Publisher)
2nd Edition
Published on 25. September 2007
Book
Mixed media product
432 pages
978-1-59863-390-0 (ISBN)
Description
If you have basic programming experience, this book is your ideal guide for writing games using Visual Basic .NET and Managed DirectX 9. This Second Edition includes almost entirely new coverage. While coverage of game design and 2D artwork remain, this edition includes more detailed coverage of the DirectX game code and utilizes the free Visual Basic 2005 Express Edition compiler. A true beginner's guide, this book covers each essential step for creating your own complete role playing game, including a character creation screen and a combat system. This book serves as a comprehensive introductory guide for readers who are new to programming or new to programming for games.
More details
Edition
2nd Revised edition
Language
English
Place of publication
Clifton Park
United States
Publishing group
Cengage Learning, Inc
Target group
Professional and scholarly
Edition type
Revised edition
Dimensions
Height: 226 mm
Width: 185 mm
Thickness: 30 mm
Weight
862 gr
ISBN-13
978-1-59863-390-0 (9781598633900)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Content
PART I: THE GAME ENGINE Chapter 1: Getting Started Chapter 2: Introduction to Visual Basic .NET Chapter 3: Introduction to Managed DirectX Chapter 4: Sprites: The Key To 2D Games Chapter 5: Printing Text and Getting User Input Chapter 6: Tile-Based Scrolling Chapter 7: Entity Management Chapter 8: Playing Sound Effects and Music PART II: THE GAME WORLD Chapter 9: Designing The Celtic Crusader Game Chapter 10: Creating The Game World Chapter 11: Exploring The Game World Chapter 12: Adding Scenery and Objects PART III: THE CHARACTERS Chapter 13: Creating The Player Character Chapter 14: Building The Celtic Crusader Engine Chapter 15: Keeping Track of Inventory Chapter 16: Adding NPCs and Monsters Chapter 17: Engaging in Combat