
Design and Implementation of 3D Graphics Systems
CRC Press
1st Edition
Published on 25. August 2017
Book
Hardback
352 pages
978-1-138-42805-8 (ISBN)
Description
Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Academic and Professional Practice & Development
Dimensions
Height: 241 mm
Width: 196 mm
Thickness: 23 mm
Weight
852 gr
ISBN-13
978-1-138-42805-8 (9781138428058)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Jonas de Miranda Gomes | Luiz Velho | Mario Costa Sousa
Design and Implementation of 3D Graphics Systems
Book
08/2012
1st Edition
A K Peters
€112.84
Shipment within 15-20 days

Jonas de Miranda Gomes | Luiz Velho | Mario Costa Sousa
Design and Implementation of 3D Graphics Systems
E-Book
08/2012
1st Edition
CRC Press
€104.99
Available for download

Jonas de Miranda Gomes | Luiz Velho | Mario Costa Sousa
Design and Implementation of 3D Graphics Systems
E-Book
08/2012
1st Edition
CRC Press
€104.99
Available for download
Persons
Luiz Velho is a researcher and professor at IMPA - Instituto de Matematica Pura e Aplicada of CNPq and the leading scientist of VISGRAF Laboratory.His experience in computer graphics spans the fields of modeling, rendering, imaging, and animation. He is the author of several books and has taught many courses on graphics-related topics.
Mario Costa Sousa is an Associate Professor at the Department of Computer Science, University of Calgary, Canada. Sousa holds the AITF/ Foundation CMG Industrial Research Chair in Scalable Reservoir Visualization and leads the Interactive Reservoir Modeling and Visualization (iRMV) Research Group. His research interests focus on scientific/engineering visualization, computer graphics, non-photorealistic rendering / illustrative visualization, sketch-based interfaces and modeling, mutli-surface interaction, interactive simulations and real-time graphics. He is widely published and has taught many courses on graphics/visualization-related topics.Jonas Gomes is a professor at the Instituto de Matematica Pura e Aplicada (IMPA) in Rio de Janeiro. Gomes is also the head of the Department for Computer Activities at IMPA. He has published several books and research articles in the area of computer graphics.
Mario Costa Sousa is an Associate Professor at the Department of Computer Science, University of Calgary, Canada. Sousa holds the AITF/ Foundation CMG Industrial Research Chair in Scalable Reservoir Visualization and leads the Interactive Reservoir Modeling and Visualization (iRMV) Research Group. His research interests focus on scientific/engineering visualization, computer graphics, non-photorealistic rendering / illustrative visualization, sketch-based interfaces and modeling, mutli-surface interaction, interactive simulations and real-time graphics. He is widely published and has taught many courses on graphics/visualization-related topics.Jonas Gomes is a professor at the Instituto de Matematica Pura e Aplicada (IMPA) in Rio de Janeiro. Gomes is also the head of the Department for Computer Activities at IMPA. He has published several books and research articles in the area of computer graphics.
Content
Introduction. Objects and Graphics Devices. Interaction and Graphical Interfaces. Geometry. Color. Digital Image. Description of 3D Scenes. 3D Geometric Models. Modeling Techniques. Hierarchies and Articulated Objects. Viewing and Camera Transformations. Surface Clipping for Viewing. Rasterization. Visible Surface Calculation. Local Illumination Models. Global Illumination. Mapping Techniques. Shading. 3D Graphics Systems. Bibliography. Index.