Graphic Java 1.1
Mastering the AWT
David Geary(Author)
Prentice Hall (Publisher)
2nd Edition
Published on 29. August 1997
Book
Mixed media product
928 pages
978-0-13-863077-5 (ISBN)
Article exhausted; check for reprint
Description
86307-6 Complete coverage of the JavaTM Abstract Window Toolkit. With Graphic Java you will explore the Java AWT in detail, and learn how to extend it to create the custom components you need for your Java applets and applications. Written for experienced programmers, Graphic Java provides detailed coverage of every aspect of the AWT, including: *Graphics Colors and Fonts *Dialogs *Event Handling *Image Manipulation *Menus *AWT Layout Managers Graphic Java also comes with a complete user interface toolkit built on top of the AWT. The Graphic Java Toolkit (GJT) provides more than 40 custom components, including: *Borders *Rubberbanding *Boxes *Image Buttons *Bargauges *Sprite Animation *Scrollers *Convenience/Font Dialogs The book also includes class diagrams for the both the AWT and the GJT and a comprehensive case study in GUI development. The accompanying CD-ROM includes the complete source code for the GJT, along with all example code from the book ready to run on SolarisTM, Windows 95 and Windows NT systems, as well as the complete 1.0.2 release of the Java Developer's Kit (JDK), Symantec's Cafe Lite, and more.
More details
Edition
2nd edition
Language
English
Place of publication
Upper Saddle River
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 232 mm
Width: 178 mm
Thickness: 40 mm
Weight
1362 gr
ISBN-13
978-0-13-863077-5 (9780138630775)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

David Geary
Graphic Java 2, Volume 2, Swing
Book
03/1999
3rd Edition
Prentice Hall
€65.65
Article is exhausted; no reprint
Previous edition

Book
09/1996
Prentice Hall
€34.73
Article exhausted; check for reprint
Content
Introduction to the abstract Window Toolkit; getting started - applets and applications; components; containers; event handling; frames, menus and scrolling; graphics, colours and fonts; layout managers; dialogs; images; sounds; putting it all together.