
The Essential Guide to Flash Games
Building Interactive Entertainment with ActionScript
Friends of Ed (Publisher)
Published on 29. March 2010
Book
Paperback/Softback
XXXIV, 664 pages
978-1-4302-2614-7 (ISBN)
Description
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.
- The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest.
- Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project.
- Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
More details
Edition
1st ed.
Language
English
Place of publication
Berkeley
United States
Publishing group
APress
Target group
Popular/general
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
XXXIV, 664 p.
Dimensions
Height: 235 mm
Width: 191 mm
Thickness: 35 mm
Weight
1219 gr
ISBN-13
978-1-4302-2614-7 (9781430226147)
DOI
10.1007/978-1-4302-2615-4
Schweitzer Classification
Other editions
Additional editions

Jeff Fulton | Steve Fulton
The Essential Guide to Flash Games
Building Interactive Entertainment with ActionScript
E-Book
04/2010
APress
€52.99
Available for download
Persons
Steve Fulton and Jeff Fulton are twin brothers who have worked in the web game industry for the past ten years. Together they have designed, programmed, and developed over 200 Flash games of every imaginable genre for the corporate, indie, and viral Flash game markets. The brothers run the popular and influential Flash/retro game development site 8-Bit Rocket (http://8bitrocket.com) They update the site daily with news, tutorials, games, and musing about Flash and the viral Flash game world.
Content
The Basic Game Framework.- The Second Game Theory.- Creating an AS3 Game Framework.- Creating Super Click.- Building Games.- Laying The Groundwork for Flak Cannon.- Building the Flak Cannon Game Loop.- Laying the Groundwork for No Tanks!.- Creating the Full No Tanks! Game.- Creating the Color Drop Casual Puzzle Game.- Creating the Dice Battle Puzzle Game.- Blit Scrolling in a Tile-Based World.- Creating an Optimized Post-Retro Game.- Creating a Viral Game: Tunnel Panic.