
Game Development 2042
The Future of Game Design, Development, and Publishing
Tim Fields(Author)
CRC Press
1st Edition
Published on 14. October 2022
Book
Hardback
316 pages
978-1-032-27209-2 (ISBN)
Description
This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games.
The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others.
Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.
The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others.
Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional
Illustrations
76 s/w Abbildungen, 44 s/w Photographien bzw. Rasterbilder, 32 s/w Zeichnungen
32 Line drawings, black and white; 44 Halftones, black and white; 76 Illustrations, black and white
Dimensions
Height: 240 mm
Width: 161 mm
Thickness: 22 mm
Weight
663 gr
ISBN-13
978-1-032-27209-2 (9781032272092)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
10/2022
1st Edition
CRC Press
€63.49
Available for download

E-Book
10/2022
1st Edition
CRC Press
€63.49
Available for download

Book
10/2022
1st Edition
CRC Press
€65.90
Shipment within 10-20 days
Person
Tim Fields has been making and operating games and leading game publishing companies for more than 25 years. Along the way he has been a part of bringing games to life in franchises like Call of Duty, Halo, Marvel, Disney, Need for Speed, Fast and Furious, Transformers, Dungeons & Dragons, and many more, winning multiple Editor's Choice and other awards, and generated billions of dollars in earnings. This is his fifth book on the games industry. He recently served as the CEO of mobile game publisher Kabam and currently works at Wizards of the Coast, bringing beloved franchises to life as digital games.Tim also runs an AI focused research company called MainBrain.AI.
Content
Game Development 2042. Chapter 1 A Global Community of Players. Chapter 2 How to Reach the World. Chapter 3 The Evolution of Game Design. Chapter 4 Web 3 Gaming: Crypto, Play to Earn, NFT. Chapter 5 Devices and Platforms. Chapter 6 Input and Feedback Mechanisms. Chapter 7 Business Models. Chapter 8 Data and Analytics. Chapter 9 Artificially Intelligent Characters. Chapter 10 The Future of Game Development. CONCLUSIONS. INDEX.