
Unreal Engine Blueprints Visual Scripting Projects
Learn Blueprints Visual Scripting in UE4 by building three captivating 3D Games
Lauren S. Ferro(Author)
Packt Publishing
Published on 28. February 2019
Book
Paperback/Softback
528 pages
978-1-78953-242-5 (ISBN)
Description
Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4
Key Features
Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints
Take your game designs from inspiration to a fully playable game without writing a single line of code
Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more
Book DescriptionThe Blueprints Visual Scripting system helps you to create gameplay elements from within Unreal Engine. This book will provide you with the essential foundation to learn how to build complex game mechanics quickly and easily without writing any code.
Starting off with the basic setup of fundamental game components, you will gradually move on to build your first minimalistic 3D platformer game that will introduce creating basic movement along with a simple quest system. You will create a survival maze game and learn all about adding additional features to the game, such as audio, special effects, and AI, using Blueprints. Finally, you will learn how to build a multiplayer game that is playable over a network with other players. By the end of this book, you will have completed three awesome projects and be equipped with the knowledge and skills to create complex games with AI, amazing interfaces, immersive environments, and exciting multiplayer experiences.
What you will learn
Set up Unreal Engine and all of its foundational components
Add basic movement to game objects and create collision mechanism
Design and implement interfaces to extend player interaction
Create a dynamically filling inventory system along with a UI to interact with it
Add audio effects based on triggered events to various parts of the game environment
Use analytic information to tune their game values
Create complex enemy AI that can sense the world around it in a multiplayer game
Deploy your game to multiple platforms and share it with the world
Who this book is forIf you are new to game development or just staring out with Unreal Engine 4's Blueprint Visual Scripting system, then this book is for you. No prior game design or development experience is required. Basic knowledge of the Unreal Engine is preferred but not essential.
Key Features
Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints
Take your game designs from inspiration to a fully playable game without writing a single line of code
Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more
Book DescriptionThe Blueprints Visual Scripting system helps you to create gameplay elements from within Unreal Engine. This book will provide you with the essential foundation to learn how to build complex game mechanics quickly and easily without writing any code.
Starting off with the basic setup of fundamental game components, you will gradually move on to build your first minimalistic 3D platformer game that will introduce creating basic movement along with a simple quest system. You will create a survival maze game and learn all about adding additional features to the game, such as audio, special effects, and AI, using Blueprints. Finally, you will learn how to build a multiplayer game that is playable over a network with other players. By the end of this book, you will have completed three awesome projects and be equipped with the knowledge and skills to create complex games with AI, amazing interfaces, immersive environments, and exciting multiplayer experiences.
What you will learn
Set up Unreal Engine and all of its foundational components
Add basic movement to game objects and create collision mechanism
Design and implement interfaces to extend player interaction
Create a dynamically filling inventory system along with a UI to interact with it
Add audio effects based on triggered events to various parts of the game environment
Use analytic information to tune their game values
Create complex enemy AI that can sense the world around it in a multiplayer game
Deploy your game to multiple platforms and share it with the world
Who this book is forIf you are new to game development or just staring out with Unreal Engine 4's Blueprint Visual Scripting system, then this book is for you. No prior game design or development experience is required. Basic knowledge of the Unreal Engine is preferred but not essential.
More details
Language
English
Place of publication
Birmingham
United Kingdom
Dimensions
Height: 93 mm
Width: 75 mm
ISBN-13
978-1-78953-242-5 (9781789532425)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Lauren S. Ferro has a Ph.D. in player profiling and modeling. She is currently an Adjunct Professor and researcher at Sapienza University, in Rome. Lauren is also the co-organizer of the Unreal Engine Meetup in Rome. In addition, she created the game design resource, Gamicards, which is a prototyping tool for game experiences. At heart, she is intrigued by how we interact with the world and those in it.
Content
Table of Contents
Getting Unreal
Understanding the Basics of Blueprints
Improving Interaction
Adding UI Elements
Adding an Inventory
Creating an Adventure
Reducing Loneliness with AI
Upgrading the Gameplay
Upgrading the AI
Adding Audio
Making it Pretty
Game Analytics, Debugging and Functional Testing
Level Streaming and World Composition
Animating the Hound
Data-Driven Gameplay
Foundations of Multiplayer
Extending the Multiplayer Setup
Adding Additional Features
Building and Publishing
Getting Unreal
Understanding the Basics of Blueprints
Improving Interaction
Adding UI Elements
Adding an Inventory
Creating an Adventure
Reducing Loneliness with AI
Upgrading the Gameplay
Upgrading the AI
Adding Audio
Making it Pretty
Game Analytics, Debugging and Functional Testing
Level Streaming and World Composition
Animating the Hound
Data-Driven Gameplay
Foundations of Multiplayer
Extending the Multiplayer Setup
Adding Additional Features
Building and Publishing