
Unity 2017 2D Game Development Projects
Create three interactive and engaging 2D games with Unity 2017
Packt Publishing
Published on 25. January 2018
Book
Paperback/Softback
338 pages
978-1-78646-027-1 (ISBN)
Description
Build classic arcade, shooter and platform games with Unity 2D toolset
Key Features
Leverage the amazing new functionalities of the latest Unity 2017 2D toolkit.
Learn to create 2D characters, animations, fast and efficient game play experiences while keeping your games very lightweight
Create engaging games that enable you to perform intergalactic warfare and also fun games similar to temple run and so on.
Book Description2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book.
The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items.
Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores.
By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.What you will learn
Work with Unity 2017's new 2D workflow and create a 2D scene
Set the scene with different types of backgrounds, either static or dynamically using a tileset
Bring your character to life through simple animations
Understand the core concepts of programming by creating basic code that controls a character and destroys an enemy
Create buttons and game controls by using code snippets for input detection
Develop three 2D games from genres such as classic arcade, space shooter, and platformer games
Add audio and feedback and deploy your games
Who this book is forIf you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. No C# knowledge is required, all you need is basic coding and scripting knowledge. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.
Key Features
Leverage the amazing new functionalities of the latest Unity 2017 2D toolkit.
Learn to create 2D characters, animations, fast and efficient game play experiences while keeping your games very lightweight
Create engaging games that enable you to perform intergalactic warfare and also fun games similar to temple run and so on.
Book Description2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book.
The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items.
Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores.
By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.What you will learn
Work with Unity 2017's new 2D workflow and create a 2D scene
Set the scene with different types of backgrounds, either static or dynamically using a tileset
Bring your character to life through simple animations
Understand the core concepts of programming by creating basic code that controls a character and destroys an enemy
Create buttons and game controls by using code snippets for input detection
Develop three 2D games from genres such as classic arcade, space shooter, and platformer games
Add audio and feedback and deploy your games
Who this book is forIf you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. No C# knowledge is required, all you need is basic coding and scripting knowledge. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.
More details
Language
English
Place of publication
Birmingham
United Kingdom
Dimensions
Height: 235 mm
Width: 191 mm
ISBN-13
978-1-78646-027-1 (9781786460271)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Lauren S. Ferro has a Ph.D. in player profiling and modeling. She is currently an Adjunct Professor and researcher at Sapienza University, in Rome. Lauren is also the co-organizer of the Unreal Engine Meetup in Rome. In addition, she created the game design resource, Gamicards, which is a prototyping tool for game experiences. At heart, she is intrigued by how we interact with the world and those in it. Francesco Sapio received his Master of Science in Engineering in Artificial Intelligence and Robotics degree from Sapienza University, Rome, Italy, a couple of semesters in advance, graduating with summa cum laude; he is currently a researcher at the same university. He is an Unreal and Unity 3D expert, skilled game designer, and an experienced user of major graphics programs. He helped the development of many games (both educational and commercial). He is also an active writer on the topic of game development. Finally, Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video gamesthanks to his passion for game designing and programming.
Content
Table of Contents
Press Start
Working with Assets
Let's Make Some Prefabs
It's about U and I
Freeze! Creating an Intergalactic Shooter
No One Is Alone Forever
Getting Serious About Gameplay
Building a Tilemap and Importing it into Unity
Look, It Moves
Let's Get Physical
Don't Forget to Save!
The Nature of Export
Press Start
Working with Assets
Let's Make Some Prefabs
It's about U and I
Freeze! Creating an Intergalactic Shooter
No One Is Alone Forever
Getting Serious About Gameplay
Building a Tilemap and Importing it into Unity
Look, It Moves
Let's Get Physical
Don't Forget to Save!
The Nature of Export