
Playing Dystopia
Nightmarish Worlds in Video Games and the Player's Aesthetic Response
Gerald Farca(Author)
transcript (Publisher)
1st Edition
Published on 7. November 2018
Book
Paperback/Softback
434 pages
978-3-8376-4597-2 (ISBN)
Description
Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events.Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own >offline< environment, thus learning to stay wary of social and political developments.In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.
Reviews / Votes
Besprochen in:gmk-Newsletter, 9 (2019)More details
Series
Language
English
Place of publication
Bielefeld
Germany
Target group
Professional and scholarly
Product notice
Klappenbroschur
Illustrations
24
3 s/w Abbildungen, 21 farbige Abbildungen
Dimensions
Height: 225 mm
Width: 148 mm
Thickness: 30 mm
Weight
670 gr
ISBN-13
978-3-8376-4597-2 (9783837645972)
Schweitzer Classification
Other editions
Additional editions

E-Book
11/2018
1st Edition
transcript
€0.00
Available for download
Person
Gerald Farca, born in 1983, did his doctorate at the University of Augsburg (English Literature) and is a member of the Augsburg Cultural Ecology Research Group. In 2016, the digital culture and game studies scholar worked as a visiting researcher and lecturer at the Center for Computer Games Research of the IT University in Copenhagen.