
Real-Time Volume Graphics
A K Peters (Publisher)
1st Edition
Published on 21. July 2006
Book
Hardback
515 pages
978-1-56881-266-3 (ISBN)
Description
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.
Reviews / Votes
"Any developer who would work with volume graphics needs this basic text, which provides an introduction to texture-based volume rendering methods, techniques, and optimization routines. Even code examples are included within the examples and technical discussions of generating images from 3D scalar data. It's an advanced computer and game developer's primer important for any comprehensive collection." -Califonia Bookwatch: The Computer Shelf, The Midwest Book Review, November 2006More details
Language
English
Place of publication
Natick
United States
Publishing group
Taylor & Francis Inc
Target group
Professional and scholarly
Academic and Professional Practice & Development
Dimensions
Height: 229 mm
Width: 152 mm
Weight
952 gr
ISBN-13
978-1-56881-266-3 (9781568812663)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Klaus Engel | Markus Hadwiger | Joe Kniss
Real-Time Volume Graphics
Book
09/2020
1st Edition
CRC Press
€55.70
Shipment within 15-20 days

Klaus Engel | Markus Hadwiger | Joe Kniss
Real-Time Volume Graphics
E-Book
07/2006
1st Edition
CRC Press
€62.99
Available for download

Klaus Engel | Markus Hadwiger | Joe Kniss
Real-Time Volume Graphics
E-Book
07/2006
1st Edition
CRC Press
€63.49
Available for download
Persons
Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf
Content
Real-Time Volume Graphics