
GPU Pro 360 Guide to Rendering
Guide to Rendering
Wolfgang Engel(Author)
A K Peters (Publisher)
1st Edition
Published on 21. June 2018
Book
Hardback
588 pages
978-0-8153-6551-8 (ISBN)
Description
Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise.
Key Features:
Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices
Covers specific challenges involved in creating games on various platforms
Explores the latest developments in the rapidly evolving field of real-time rendering
Takes a practical approach that helps graphics programmers solve their daily challenges
Key Features:
Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices
Covers specific challenges involved in creating games on various platforms
Explores the latest developments in the rapidly evolving field of real-time rendering
Takes a practical approach that helps graphics programmers solve their daily challenges
More details
Language
English
Place of publication
Natick
United States
Publishing group
Taylor & Francis Inc
Target group
College/higher education
Professional and scholarly
Professional Practice & Development
Dimensions
Height: 235 mm
Width: 191 mm
Weight
1140 gr
ISBN-13
978-0-8153-6551-8 (9780815365518)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
07/2018
1st Edition
A K Peters
€122.40
Article not available at the moment

Wolfgang Engel
GPU Pro 360 Guide to Rendering
E-Book
04/2018
1st Edition
Routledge
€65.99
Available for download

Wolfgang Engel
GPU Pro 360 Guide to Rendering
E-Book
04/2018
1st Edition
Routledge
€65.99
Available for download
Person
Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries. Previously he worked in Rockstar's core technology group as the lead graphics programmer.
Content
Ch 1 Fast Conventiona lShadow Filtering; Ch 2 Hybrid Min / Max Plane-Based Shadow Maps; Ch 3 Shadow Mapping for Omnidirectioanl Light Using Tetrahedron Mapping; Ch 4 Screen Space Soft Shaddow; Ch 5 Variance Shadow Maps Light- Bleeding Reduction Tricks; Ch 6 Fast Soft Shadows via Adaptive Shadow Maps Ch 7 Adaptive Volumetric Shadowe Maps; Ch 8 Fast Soft Shadows with Temporal Coherence; Ch 9 Mipmapped Screen-Space Soft Shadows; Ch 10 Efficient Online Visability for Shadow Maps; Ch 11 Depth Rejected Gobo Shadows; Ch 12 Real-Time Deep Shadow Maps; Ch 13 Practical Screen-Space Soft Shadows; Ch 14 Tile-Based Omnidirectional Shadows; Ch 15 Shadow Map Silhouette Revectorization