
OpenGL ES Game Development
Premier Press
Published on 16. September 2004
Book
Mixed media product
400 pages
978-1-59200-370-9 (ISBN)
Description
OpenGL ES Game Development provides an in-depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL ES to OpenGL, EGL (the new standard windowing APIs for OpenGL ES), game development, and platforms that are currently available. It also provides coverage of the problems involved in mobile game development with OpenGL ES. Additional coverage includes an overview of fixed point math and other areas of cell phone limitation that game developers need to consider before they write mobile games. The authors walk the reader through the steps required to develop a game on multiple mobile platforms, which is the process involved with distributing their game via carriers. This book is ideally suited for readers who have some experience either in making games or in developing applications for cell phones, and who are comfortable with C++ and OpenGL's core features.
More details
Language
English
Place of publication
United States
Publishing group
Cengage Learning, Inc
Illustrations
Illustrations
Dimensions
Height: 229 mm
Width: 185 mm
Thickness: 23 mm
Weight
658 gr
ISBN-13
978-1-59200-370-9 (9781592003709)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
1. Introduction 2. The EGL Interface 3. OpenGL ES 4. A Fixed-Point Math Primer 5. Developing OpenGL ES Games 6. Limitations of the Medium 7. Audio for Mobile Devices 8. 3D Game Engines for Mobile Devices 9. The Future 10. Mobile Business Model