Game Graphics in C++
Len Dorfman(Author)
McGraw-Hill Inc.,US (Publisher)
Published on 1. September 1995
Book
Mixed media product
448 pages
978-0-07-911951-3 (ISBN)
Description
This text provides a guide to programming graphics objects and special effects animation using C++. It includes demonstration programs and an object-oriented C++ graphics library on a DOS disk. The text also explains how programmers can exploit the OOP features of C++ in their own programming.
More details
Language
English
Place of publication
New York
United States
Publishing group
McGraw-Hill Education - Europe
Target group
Professional and scholarly
Illustrations
75 illustrations
Dimensions
Height: 234 mm
Width: 189 mm
Weight
7000 gr
ISBN-13
978-0-07-911951-3 (9780079119513)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Content
Part 1 Bit-plane animation demonstration programs: bit planes, sprites and missiles; graphic objects and C++; moving a three coloured sprite; a within-sprite animation technique; simultaneous sprite, missile and bullet movement; controlling a sprite moving within a track; launching a missile from a moving sprite; a simple moving tank shoots chasing ghost game. Part 2 The sprite editor: the sprite editor; C language sprite editor support functions; assembly language sprite editor support.