
On the Way to Fun
An Emotion-Based Approach to Successful Game Design
Roberto Dillon(Author)
CRC Press
1st Edition
Published on 4. April 2018
Book
Hardback
200 pages
978-1-138-42789-1 (ISBN)
Description
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.
Reviews / Votes
On the Way to Fun outlines a fine framework linking human emotions and instincts to successful game design, blending a theoretical framework with keys to analyzing game play. The framework is then applied to both successful and unsuccessful games to make for a fine survey for any who want to properly design and develop ideas to maximum benefit.-Midwest Book Review, January 2011
I love the '6-11 Framework'. It's a brilliant analysis. Wish I'd thought of it. Emotion is essential to establishing a deep connection with games. So many games lack it, and this book shows the way. The analyses of retro and indie games, and how they invoke emotion through instincts, are insightful and well thought out.
-Tom Sloper, March 2010
Looking at early games and how they created fun without many resources, and how some modern games can miss it, Roberto Dillon provides a thoughtful and solid analysis. On the Way to Fun is a choice pick for any would-be game designer.
-Carl Logan, The Midwest Book Review, June 2010
Through diagrams, screenshots, and dissections of each evaluated game, the author builds an admirable case for what amounts to a viable, tangible toolset for game designers to use in their never-ending pursuit of successfully injecting fun into their games. Such power is concentrated in this short, concise, and ultimately refreshing handbook ... Highly recommended.
-CHOICE Magazine, November 2010 Vol. 48 No. 03 On the Way to Fun outlines a fine framework linking human emotions and instincts to successful game design, blending a theoretical framework with keys to analyzing game play. The framework is then applied to both successful and unsuccessful games to make for a fine survey for any who want to properly design and develop ideas to maximum benefit.
-Midwest Book Review, January 2011
I love the '6-11 Framework'. It's a brilliant analysis. Wish I'd thought of it. Emotion is essential to establishing a deep connection with games. So many games lack it, and this book shows the way. The analyses of retro and indie games, and how they invoke emotion through instincts, are insightful and well thought out.
-Tom Sloper, March 2010
Looking at early games and how they created fun without many resources, and how some modern games can miss it, Roberto Dillon provides a thoughtful and solid analysis. On the Way to Fun is a choice pick for any would-be game designer.
-Carl Logan, The Midwest Book Review, June 2010
Through diagrams, screenshots, and dissections of each evaluated game, the author builds an admirable case for what amounts to a viable, tangible toolset for game designers to use in their never-ending pursuit of successfully injecting fun into their games. Such power is concentrated in this short, concise, and ultimately refreshing handbook ... Highly recommended.
-CHOICE Magazine, November 2010 Vol. 48 No. 03
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Professional Practice & Development
Dimensions
Height: 203 mm
Width: 133 mm
Weight
510 gr
ISBN-13
978-1-138-42789-1 (9781138427891)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
03/2010
1st Edition
CRC Press
€65.99
Available for download

Book
03/2010
1st Edition
A K Peters
€68.00
Shipment within 3-4 weeks

E-Book
03/2010
1st Edition
CRC Press
€65.99
Available for download
Person
Roberto Dillon
Content
Emotions and Games: The 6-11 Framework
Case Studies: Retro Games
Case Studies: Indie Games
Conclusions
Case Studies: Retro Games
Case Studies: Indie Games
Conclusions