
HTML5 Game Development from the Ground Up with Construct 2
Roberto Dillon(Author)
Apple Academic Press Inc.
1st Edition
Published on 27. March 2014
Book
Paperback/Softback
266 pages
978-1-4822-1661-5 (ISBN)
Description
Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions.
The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format.
The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game-the author's own published game, Turky on the Run.
Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author's website.
Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.
The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format.
The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game-the author's own published game, Turky on the Run.
Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author's website.
Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.
More details
Language
English
Place of publication
Oakville
Canada
Target group
Professional and scholarly
Professional Practice & Development
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
293 s/w Abbildungen
293 Illustrations, black and white
Dimensions
Height: 233 mm
Width: 154 mm
Thickness: 20 mm
Weight
442 gr
ISBN-13
978-1-4822-1661-5 (9781482216615)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Roberto Dillon
HTML5 Game Development from the Ground Up with Construct 2
Book
09/2017
1st Edition
CRC Press
€248.60
Shipment within 10-20 days

Roberto Dillon
HTML5 Game Development from the Ground Up with Construct 2
E-Book
03/2014
1st Edition
A K Peters
€65.99
Available for download

Roberto Dillon
HTML5 Game Development from the Ground Up with Construct 2
E-Book
03/2014
1st Edition
CRC Press
€65.99
Available for download
Person
Roberto Dillon
Content
HTML5 and Construct 2. Understanding How Games Work. About Games and Ideas: Dream vs. Reality. Game Design Documentation for Indies. Moon Wolf, a Space Arcade Game. Moon Wolf Development. Kitty Katty, a Platformer. Kitty Katty Development. Turky on the Run, a Puzzle Game. Turky on the Run Development. The Journey Ahead. Deployment and Monetization. Appendices.