
The Golden Age of Video Games
The Birth of a Multibillion Dollar Industry
Roberto Dillon(Author)
Taylor & Francis (Publisher)
1st Edition
Published on 12. April 2011
Book
Paperback/Softback
218 pages
978-1-4398-7323-6 (ISBN)
Description
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.
Reviews / Votes
... a fine history of the medium and the individuals and companies who influenced its growth and evolution. Highly recommended for any collection covering video game history.-Midwest Book Review, December 2011
More details
Language
English
Place of publication
Washington
United States
Target group
Professional and scholarly
Professional Practice & Development
Illustrations
186 s/w Abbildungen
186 Illustrations, black and white
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 12 mm
Weight
323 gr
ISBN-13
978-1-4398-7323-6 (9781439873236)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
07/2017
1st Edition
CRC Press
€267.66
Shipment within 10-20 days

E-Book
04/2016
1st Edition
CRC Press
€63.49
Available for download

E-Book
04/2016
1st Edition
CRC Press
€63.49
Available for download
Person
Roberto Dillon
Content
FROM RESEARCH LABS AND ACADEMIA TO THE BIRTH AND BOOMING OF A NEW INDUSTRY: The Beginning. The First Commercial Game and the First Home Console. Atari, Pong and the Jackals. Pong Goes Home. Home Consoles. Meanwhile, In Japan ... Computers Go Home Too! Across The Pond: Sinclair. Games That Pushed Boundaries I. THE CRASH, HOME COMPUTERS AND AN EXTRA LIFE: 1983: The Crash. Computers, Computers, Computers. Atari and Commodore: From Here, Where? Nintendo gives consoles an extra life: the NES, ROB and Super Mario. New Competition: the Sega Master System. Games that Pushed Boundaries II. 16 BIT POWER, NEW GENERATIONS AND THE RISE OF THE PC: The Beginning of a New Era. New Generations amidst some of the Same Old Problems... 1991: Sony and Nintendo? The PC Becomes Gaming Mature. Games That Pushed Boundaries III. Epilogue. Game Over. Press Start to Continue ... Appendices.