
Smart Pedagogy of Game-based Learning
Linda Daniela(Editor)
Springer (Publisher)
Published on 13. September 2022
Book
Paperback/Softback
XX, 220 pages
978-3-030-76988-8 (ISBN)
Description
This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve.
Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning
Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning
More details
Series
Edition
1st ed. 2021
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
8 s/w Abbildungen, 38 farbige Abbildungen
XX, 220 p. 46 illus., 38 illus. in color.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 14 mm
Weight
376 gr
ISBN-13
978-3-030-76988-8 (9783030769888)
DOI
10.1007/978-3-030-76986-4
Schweitzer Classification
Other editions
Additional editions

Linda Daniela
Smart Pedagogy of Game-based Learning
Book
09/2021
1st Edition
Springer
€171.19
Shipment within 7-9 days
Person
Linda
Daniela
is a professor and senior researcher, Dean of Faculty of Education, Psychology and Art, Chair of the Council for PhD Defence in Education in University of Latvia. She also serves as Expert in Education at the Council of Sciences of the Republic of Latvia.
Her expertise spans Technology enahnced learning, Smart Pedagogy, Virtual Education, Smart Education, Digital Learning Materials, Educational technologies for learning, Educational robotics, Educational processes and solutions for reducing social exclusion from the educational processes, and Behavioral problems.
Professor Daniela is an author and co-author of more than 80 publications about processes in all dimensions of education. She has been involved in more than 30 research projects.
Content
Chapter 1. Game-based learning and assessment of creative challenges through artefact development.- Chapter 2. The Role of Instructional Activities For Collaboration in Simulation-Based Games.- Chapter 3. Repurposing Tech Tools for Game-based Learning.- Chapter 4. Designing and Playing Games in Scratch: Smart pedagogy of a game-based challenge for Probabilistic Reasoning.- Chapter 5. Using Game-Based Learning to Prompt Reflective and Holistic Thinking in Project Management.- Chapter 6. Game-based learning for Teaching Multiplication and Division to Kindergarten Students.- Chapter 7. Gamify Gamifying: Learning with Breakouts.- Chapter 8. Designing an online escape room as an educational tool.- Chapter 9. Factors Affecting Game-Based Learning Experience: The Case of Serious Games.- Chapter 10. Implementing quiz apps as game-based learning tools in higher education for the enhancement of learning motivation.- Chapter 11. Reflections on the application of a gamified environment to foster young learners' digital competencies.- Chapter 12. Game design for adult learning: blending smart pedagogy and an andragogic view.- Chapter 13. Serious Film Games (S.FI.GA.): Integrating game elements with filmmaking principles into playful script writing.