
Designing Social Interfaces, 2e
Principles, Patterns, and Practices for Improving the User Experience
O'Reilly (Publisher)
2nd Edition
Published on 29. September 2015
Book
Paperback/Softback
620 pages
978-1-4919-1985-9 (ISBN)
Description
Designers, developers, and entrepreneurs today must grapple with creating social interfaces to foster user interaction and community, but grasping the nuances and the building blocks of the digital social experience is much harder than it appears. Now you have help. In the second edition of this practical guide, UX design experts Christian Crumlish and Erin Malone share hard-won insights into what works, what doesn't, and why. With more than 100 patterns, design principles, and best practices, you'll learn how to balance opposing forces and grow healthy online communities by co-creating the experience with your users.
Understand the overarching principles before applying tactical design patterns Cultivate healthy participation and rein in misbehaving users Learn patterns for adding social components to an existing site Encourage users to interact with one another, whether it's one-to-one or many-to-many Use a rating system to build a social experience around products or services Orchestrate collaborative groups and discover the real power of social networks Explore numerous examples of each pattern, with an emphasis on mobile apps Learn how to apply social design patterns to enterprise environments
Understand the overarching principles before applying tactical design patterns Cultivate healthy participation and rein in misbehaving users Learn patterns for adding social components to an existing site Encourage users to interact with one another, whether it's one-to-one or many-to-many Use a rating system to build a social experience around products or services Orchestrate collaborative groups and discover the real power of social networks Explore numerous examples of each pattern, with an emphasis on mobile apps Learn how to apply social design patterns to enterprise environments
More details
Edition
2nd edition
Language
English
Place of publication
Sebastopol
United States
Target group
Professional and scholarly
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 233 mm
Width: 179 mm
Thickness: 36 mm
Weight
1072 gr
ISBN-13
978-1-4919-1985-9 (9781491919859)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Christian Crumlish | Erin Malone
Designing Social Interfaces
Principles, Patterns, and Practices for Improving the User Experience
E-Book
08/2015
O'Reilly
€37.49
Available for download

Christian Crumlish
Designing Social Interfaces
Principles, Patterns, and Practices for Improving the User Experience
E-Book
08/2015
O'Reilly
€42.49
Available for download
Previous edition

Christian Crumlish | Erin Malone
Designing Social Interfaces
Principles, Patterns, and Practices for Improving the User Experience
Book
10/2009
1st Edition
O'Reilly
€41.00
Article exhausted; check for reprint
Persons
Erin Malone is Principal with Tangible UX, and has over 20 years of experience leading design teams and developing social experiences as well as web and software applications and system-wide solutions. Christian Crumlish is the curator of the Yahoo! Design Pattern Library and has been designing and writing about online user experiences since 1994. He is a director of the Information Architecture Institute and co-chair of the monthly BayCHI program.
Content
- Praise
- Preface
-
What Are Social Patterns?
- Chapter 1: Mommy, What's a Social User Experience Pattern?
- Chapter 2: Social to the Core
-
I Am Somebody
- Chapter 3: You're Invited!
- Chapter 4: Where's the Rest of Me?
- Chapter 5: Here We Are Now
- Chapter 6: Would You Buy a Used Car from This Person?
-
Objects of My Desire
- Chapter 7: Hunters Gather
- Chapter 8: Share and Share Alike
- Chapter 9: The Global Soapbox
- Chapter 10: Long-Time Listener, First-Time Caller
- Chapter 11: Watson, Come Quick!
-
A Beautiful Day in the Neighborhood
- Chapter 12: Barnraising
- Chapter 13: Heard It Through the Grapevine
- Chapter 14: One of Us, One of Us
- Chapter 15: Good Cop, Bad Cop
- Chapter 16: Where in the World?
-
But Wait...There's More!
- Chapter 17: Corporations Are People, My Friend
- Chapter 18: Designing Around Openness
- Chapter 19: Epilogue
- About the Authors
- O'REILLY®: Designing Social Interfaces