
Program Arcade Games
With Python and Pygame
Paul Craven(Author)
APress
4th Edition
Published on 28. December 2015
Book
Paperback/Softback
XXI, 392 pages
978-1-4842-1789-4 (ISBN)
Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.
After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms.
You'll learn:
How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphicsHow to build grid-based games Audience
Reviews / Votes
"This book does a superb job of fitting programming concepts - and Python learning - to building several games with the ever useful Pygame library. . Aimed at younger readers, but accessible to all, Craven's teaching experience shows through in both tone and pace . . Plentiful exercises, including a whole chapter at the end revisiting every project in the book, drive the lessons deep. Well written, well developed, and . very enjoyable to work through." (The MagPi, Issue 46, June, 2016)
More details
Edition
4th ed.
Language
English
Place of publication
Berkeley
United States
Target group
Professional and scholarly
Professional/practitioner
Edition type
Revised edition
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
135 farbige Abbildungen, 7 s/w Abbildungen
XXI, 392 p. 142 illus., 135 illus. in color.
Dimensions
Height: 254 mm
Width: 178 mm
Thickness: 22 mm
Weight
779 gr
ISBN-13
978-1-4842-1789-4 (9781484217894)
DOI
10.1007/978-1-4842-1790-0
Schweitzer Classification
Other editions
Additional editions

E-Book
12/2015
4th Edition
APress
€66.99
Available for download
Person
Dr. Paul Vincent Craven graduated with a bachelors degree from Simpson College, a masters from the Missouri University of Science and Technology, and a doctorate from the University of Idaho. He worked in the industry for fifteen years before deciding to teach full time at Simpson College in Indianola, Iowa.
Content
0. Before Getting Started.- 1. Create a Custom Calculator.- 2. What is a Computer Language?.- 3. Quiz Games and If Statements.- 4. Guessing Games with Random Numbers and Loops.- 5. Introduction to Graphics.- 6. Back to Looping.- 7. Introduction to Lists.- 8. Introduction to Animation.- 9. Functions.- 10. Controllers and Graphics.- 11. Bitmapped Graphics and Sound.- 12. Introduction to Classes.- 13. Introduction to Sprites.- 14. Libraries and Modules.- 15. Searching.- 16. Array-Backed Grids.- 17. Sorting.- 18. Exceptions.- 19. Recursion.- 20. Formatting.- 21. Labs.-Appendix A. Example Code and Programs.- 23. Appendix B: Sample Tests.- 24. Appendix C: Worksheets.- 25. Appendix D: Version Control.- 26. Appendix E: Wait, What Else CanWe Do?.