
Game Dev Stories
Interviews About Game Development and Culture Volumes 1 and 2
David L. Craddock(Author)
CRC Press
1st Edition
Published on 24. September 2021
Book
358 pages
978-1-032-06677-6 (ISBN)
Description
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Illustrations
63 farbige Abbildungen, 63 Farbfotos bzw. farbige Rasterbilder
63 Halftones, color; 63 Illustrations, color
Dimensions
Height: 254 mm
Width: 178 mm
Weight
640 gr
ISBN-13
978-1-032-06677-6 (9781032066776)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
07/2022
1st Edition
CRC Press
€103.99
Available for download

Book
09/2021
1st Edition
CRC Press
€230.48
Shipment within 10-20 days
Person
David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Content
Volume 1:
Part 1 Old-School
Chapter 1 The Rise and Fall of Cheat Codes
Chapter 2 Scott Miller - Apogee, Shareware, and id Software
Chapter 3 Tom Hall - Apple II and the Early Days of id Software
Chapter 4 Matt Householder - Epyx and California Games
Chapter 5 Milton Guasti and Steve Rothlisberger - AM2R
Chapter 6 Apple II, id Software, and First-Person Shooters
Chapter 7 Brian Fargo - Founder of Interplay Entertainment and InXile Entertainment
Part 2 Ad Hoc
Chapter 8 John Hancock - Game Collector
Chapter 9 "Infidelity" - NES ROM Hacks
Chapter 10 Scott Coleman and Jay Cotton - Kali
Chapter 11 Kyoko Higo - Marketing Final Fantasy 7
Chapter 12 Meagan Marie - Senior Community Manager at Crystal Dynamics
Chapter 13 Teut Weidemann - Germany's First Professional Producer
Chapter 14 S. D. Perry - Author
Chapter 15 Outro
Volume 2:
Part 1 Old School
Chapter 1 David Brevik - Co-Founder of Blizzard North
Chapter 2 Max and Erich Schaefer - Co-Founders of Blizzard North
Chapter 3 Stieg Hedlund - Designer on Diablo and Diablo 2
Chapter 4 Speedy Shovelry - Shovel Knight Speedrunners
Chapter 5 Boss Digs - Designing Boss Fights in Shovel Knight
Chapter 6 Randy Littlejohn - Director of Photography on Gabriel Knight 2
Part 2 Ad Hoc
Chapter 7 Will Binder - Director on Gabriel Knight 2
Chapter 8 Isla Schanuel - User Experience Researcher
Chapter 9 American McGee - Game Designer and Creative Director
Chapter 10 Jennell Jaquays - Game Designer and Writer
Chapter 11 David Bamberger - Marketing Final Fantasy 7 in the U.S.
Chapter 12 Chris Ansell - Marketing Final Fantasy 7 in Europe
Chapter 13 Brian Harvey - Educator
Chapter 14 Super Marketing Showdown - InFamous vs. Prototype
Chapter 15 PowerUp Audio - Sound of Combat
Part 1 Old-School
Chapter 1 The Rise and Fall of Cheat Codes
Chapter 2 Scott Miller - Apogee, Shareware, and id Software
Chapter 3 Tom Hall - Apple II and the Early Days of id Software
Chapter 4 Matt Householder - Epyx and California Games
Chapter 5 Milton Guasti and Steve Rothlisberger - AM2R
Chapter 6 Apple II, id Software, and First-Person Shooters
Chapter 7 Brian Fargo - Founder of Interplay Entertainment and InXile Entertainment
Part 2 Ad Hoc
Chapter 8 John Hancock - Game Collector
Chapter 9 "Infidelity" - NES ROM Hacks
Chapter 10 Scott Coleman and Jay Cotton - Kali
Chapter 11 Kyoko Higo - Marketing Final Fantasy 7
Chapter 12 Meagan Marie - Senior Community Manager at Crystal Dynamics
Chapter 13 Teut Weidemann - Germany's First Professional Producer
Chapter 14 S. D. Perry - Author
Chapter 15 Outro
Volume 2:
Part 1 Old School
Chapter 1 David Brevik - Co-Founder of Blizzard North
Chapter 2 Max and Erich Schaefer - Co-Founders of Blizzard North
Chapter 3 Stieg Hedlund - Designer on Diablo and Diablo 2
Chapter 4 Speedy Shovelry - Shovel Knight Speedrunners
Chapter 5 Boss Digs - Designing Boss Fights in Shovel Knight
Chapter 6 Randy Littlejohn - Director of Photography on Gabriel Knight 2
Part 2 Ad Hoc
Chapter 7 Will Binder - Director on Gabriel Knight 2
Chapter 8 Isla Schanuel - User Experience Researcher
Chapter 9 American McGee - Game Designer and Creative Director
Chapter 10 Jennell Jaquays - Game Designer and Writer
Chapter 11 David Bamberger - Marketing Final Fantasy 7 in the U.S.
Chapter 12 Chris Ansell - Marketing Final Fantasy 7 in Europe
Chapter 13 Brian Harvey - Educator
Chapter 14 Super Marketing Showdown - InFamous vs. Prototype
Chapter 15 PowerUp Audio - Sound of Combat