
Understanding Hypermedia
Multimedia Origins, Internet Futures
Phaidon Press Ltd
Published on 19. December 2000
Book
Paperback/Softback
192 pages
978-0-7148-3740-6 (ISBN)
Description
Understanding Hypermedia, first published in 1993, firmly established itself in the design and media community as the definitive introduction to this exciting new communications medium. Understanding Hypermedia 2.0 completely revises the original edition, bringing the story of hypermedia bang up to date with full coverage of the Internet and other new developments. The book examines all of the digital media, from Web sites and CD-ROMs to satellite communications. A history of hypermedia and its key players is followed by a survey of the controversial issues that surround it and an overview of the elements that can make up a hypermedia product, including sound, video, animation and hypertext. An extensive gallery of applications shows how the medium is now being used to inform, entertain, sell to and communicate with users worldwide. Practical information on design and production is also included, together with an extensive glossary of technical terms and a comprehensive bibliography. The book concludes with a look towards the digital future in the new millennium.
Reviews / Votes
'A beautiful book whose words thankfully keep pace with its flowing kinetic images. An excellent introduction, perfect for students or anyone who wants to keep pace with a fast moving cultural field.' (Guardian)More details
Language
English
Place of publication
Berlin
Germany
Dimensions
Height: 25 cm
Width: 25 cm
Weight
1000 gr
ISBN-13
978-0-7148-3740-6 (9780714837406)
Schweitzer Classification
Other editions
Previous edition
Book
03/1993
Phaidon Press Ltd
€44.70
Article exhausted; check for reprint
Persons
Bob Cotton and Richard Oliver are independent media consultants. They are the authors of
Understanding Hypermedia 2.0
(also published by Phaidon).
Content
Media fusion - when technologies collide; the next media revolution - hypermedia on the S curve; media matrix - components of hypermedia; design and production - programming and structure; hypermedia applications - making use of the media; hypermedia hardware - delivery platforms; millennial media.