
Beginning Game AI with Unity
Programming Artificial Intelligence with C#
Sebastiano M. Cossu(Author)
APress
Published on 6. December 2020
Book
Paperback/Softback
XIV, 143 pages
978-1-4842-6354-9 (ISBN)
Description
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.
AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.
What You Will Learn
Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.
What You Will Learn
- Understand the fundamentals of AI
- Create gameplay-based AI to address navigation and decision-making problems
- Put into practice graph theory and behavior models
- Address pathfinding problems
- Use the A* algorithm, the deus ex machina of pathfinding algorithms
- Create a mini stealth game
Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
More details
Edition
1st ed.
Language
English
Place of publication
Berkeley
United States
Target group
Professional and scholarly
Illustrations
75 s/w Abbildungen
XIV, 143 p. 75 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 9 mm
Weight
254 gr
ISBN-13
978-1-4842-6354-9 (9781484263549)
DOI
10.1007/978-1-4842-6355-6
Schweitzer Classification
Other editions
Additional editions

E-Book
12/2020
APress
€56.99
Available for download
Person
Sebastiano Cossu
is a software engineer and game developer. He studied computer science at the University of Rome "La Sapienza". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book,
Game Development with GameMaker Studio 2
.
Content
Chapter 1: Introduction.- Chapter 2: The Basics.- Chapter 3: Paths and Waypoints.- Chapter 4: Navigation.- Chapter 5: Behaviors.