
Game Anim
Video Game Animation Explained
Jonathan Cooper(Author)
CRC Press
2nd Edition
Published on 19. April 2021
Book
Hardback
350 pages
978-0-367-70770-5 (ISBN)
Description
Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.
Covering every stage of game production from the animator's perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.
The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.
Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career.
Key Features
* 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.
* The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.
* Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice.
* Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book
Covering every stage of game production from the animator's perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.
The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.
Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career.
Key Features
* 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.
* The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.
* Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice.
* Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book
More details
Edition
2nd edition
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Professional, Professional Practice & Development, and Undergraduate Advanced
Illustrations
21 s/w Photographien bzw. Rasterbilder, 211 Farbfotos bzw. farbige Rasterbilder
211 Halftones, color; 21 Halftones, black and white
Dimensions
Height: 260 mm
Width: 183 mm
Thickness: 23 mm
Weight
857 gr
ISBN-13
978-0-367-70770-5 (9780367707705)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
04/2021
2nd Edition
CRC Press
€96.20
Shipment within 15-20 days

E-Book
04/2021
2nd Edition
CRC Press
€63.49
Available for download

E-Book
04/2021
2nd Edition
CRC Press
€63.49
Available for download
Previous edition

Book
01/2019
1st Edition
CRC Press
€207.98
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Person
Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin's Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.
Content
Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator
Chapter 2 The Game Development Environment
Chapter 3 The 12 Animation Principles
Chapter 4 The Five Fundamentals of Game Animation
Chapter 5 What You Need To Know
Chapter 6 The Game Animation Workflow
Chapter 7 Our Project: Pre-production
Chapter 8 Our Project: Technical Animation
Chapter 9 Our Project: Gameplay Animation
Chapter 10 Our Project: Cinematics & Facial
Chapter 11 Our Project: Motion Capture
Chapter 12 Our Project: Animation Team Management
Chapter 13 Our Project: Polish & Debug
Chapter 14 2D & Pixel Art Animation
Chapter 15 The Future
Chapter 2 The Game Development Environment
Chapter 3 The 12 Animation Principles
Chapter 4 The Five Fundamentals of Game Animation
Chapter 5 What You Need To Know
Chapter 6 The Game Animation Workflow
Chapter 7 Our Project: Pre-production
Chapter 8 Our Project: Technical Animation
Chapter 9 Our Project: Gameplay Animation
Chapter 10 Our Project: Cinematics & Facial
Chapter 11 Our Project: Motion Capture
Chapter 12 Our Project: Animation Team Management
Chapter 13 Our Project: Polish & Debug
Chapter 14 2D & Pixel Art Animation
Chapter 15 The Future