
Next Level
Making Games That Make Themselves
Michael Cook(Author)
Bloomsbury Sigma (Publisher)
Will be published approx. on 7. May 2026
Book
Hardback
288 pages
978-1-3994-2339-7 (ISBN)
Description
How generative systems are reshaping the way games are made, how we experience them, and what this reveals about creativity itself.
In video games creativity isn't just seen - it's played - from exploring endless landscapes, to diving into character details, to immersing ourselves in unpredictable narratives. Yet these elements are often the result of procedural generation - the creative use of algorithms to design game content. Procedural generation is the secret behind some of the biggest hits in video game history, from genre-defying titles in the 1980s, to the most famous blockbusters of today.
Next Level demystifies the collection of algorithms and procedural techniques that are often as mysterious as the things they create. Written by game designer and creative AI researcher Mike Cook, it takes us on a tour of generative systems past and present, exploring how they work, the artistic uses they have in some of our favourite games and how procedural generation didn't just change how we design games, but how we think about creativity.
In video games creativity isn't just seen - it's played - from exploring endless landscapes, to diving into character details, to immersing ourselves in unpredictable narratives. Yet these elements are often the result of procedural generation - the creative use of algorithms to design game content. Procedural generation is the secret behind some of the biggest hits in video game history, from genre-defying titles in the 1980s, to the most famous blockbusters of today.
Next Level demystifies the collection of algorithms and procedural techniques that are often as mysterious as the things they create. Written by game designer and creative AI researcher Mike Cook, it takes us on a tour of generative systems past and present, exploring how they work, the artistic uses they have in some of our favourite games and how procedural generation didn't just change how we design games, but how we think about creativity.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Bloomsbury Publishing PLC
Illustrations
Black and white illustrations throughout
Dimensions
Height: 235 mm
Width: 159 mm
Thickness: 30 mm
Weight
456 gr
ISBN-13
978-1-3994-2339-7 (9781399423397)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
05/2026
Bloomsbury Sigma
€18.99
Available for download

E-Book
05/2026
Bloomsbury Sigma
€18.99
Available for download
Person
Michael Cook is an AI researcher, game designer and writer from London, where he is a Senior Lecturer in the Department of Informatics at King's College London. He is best-known for his research into automated game design - building AI systems that can design games from scratch. His AI systems have won numerous awards.
Content
Prologue: Shuffle and Roll
1: Elite and Rogue
2: Cut and Paste
3: Spelunky's Shifting Walls
4: Noise
5: Minecraft
6. Simulation
7: Dwarf Fortress
8: Caves of Qud
9: Machine Learning and Generative AI
10: Evaluation
11: The Future
Epilogue: Next Level
1: Elite and Rogue
2: Cut and Paste
3: Spelunky's Shifting Walls
4: Noise
5: Minecraft
6. Simulation
7: Dwarf Fortress
8: Caves of Qud
9: Machine Learning and Generative AI
10: Evaluation
11: The Future
Epilogue: Next Level