
Adobe Animate Classroom in a Book (2020 release)
Russell Chun(Author)
Addison Wesley (Publisher)
Published on 21. May 2020
Book
Paperback/Softback
496 pages
978-0-13-644933-1 (ISBN)
Shipment within 15-20 days
Description
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate Classroom in a Book (2020 release) from Adobe Press. The 11 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Create interactive virtual reality immersive environments with VR 360 and VR Panorama documents. Gain advanced control over character animations with layer parenting and AI-driven lip syncing. Learn to create dynamic strokes with the new fluid brush, and work smarter with the revamped Timeline, Tools palette and Properties inspector. Support for SVG, WebGL, HTML5, animated GIFs, and HD video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia. Classroom in a Book is the best-selling series of hands-on software training books designed to help you learn the features of Adobe software quickly and easily. Developed by the training experts at Adobe Systems, these books offer complete, self-paced lessons designed to fit your busy schedule and help you learn the features of Adobe software quickly and easily. The online companion files include all the necessary assets for students to complete the projects featured in each chapter as well as eBook updates when Adobe releases new features for Creative Cloud customers. And all buyers of the book get full access to the Web Edition: a Web-based version of the complete eBook enhanced with video and interactive multiple-choice quizzes.
More details
Series
Language
English
Place of publication
Boston
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Dimensions
Height: 230 mm
Width: 188 mm
Thickness: 24 mm
Weight
980 gr
ISBN-13
978-0-13-644933-1 (9780136449331)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Russell Chun
Adobe Animate Classroom in a Book (2021 release)
Book
04/2021
Addison Wesley
€55.63
Available immediately
Additional editions

Russell Chun
Adobe Animate Classroom in a Book (2020 release)
E-Book
03/2021
1st Edition
Addison Wesley
from
€85.69
Available for download

Russell Chun
Adobe Animate Classroom in a Book (2020 release)
E-Book
03/2021
1st Edition
Addison Wesley
from
€85.69
Available for download

Russell Chun
Adobe Animate CC Classroom in a Book
E-Book
01/2019
1st Edition
Adobe Press,U.S.
€56.49
Available for download

Russell Chun
Adobe Animate CC Classroom in a Book
E-Book
01/2019
1st Edition
Adobe Press,U.S.
€47.49
Available for download

Russell Chun
Adobe Animate CC Classroom in a Book (2018 release)
E-Book
01/2018
1st Edition
Adobe Press,U.S.
€50.49
Available for download
Previous edition

Russell Chun
Adobe Animate CC Classroom in a Book
Book
02/2019
Addison Wesley
€55.70
Shipment within 15-20 days
Person
Russell S. Chun is Assistant Professor at the L. Herbert School of Communication at Hofstra University. He has more than 20 years of experience in visual communication as a multimedia designer for the sciences and as a consultant to the news industry. He previously taught at the City University of New York (CUNY) Graduate School of Journalism, the Columbia University Graduate School of Journalism, and at the University of California at Berkeley Graduate School of Journalism. He served as the Department Head of the Illustration program at Sessions College for Professional Design.
He is the published author of over a dozen technical books, interactive, and video products on multimedia software from Adobe, including their official training manuals.
He is the published author of over a dozen technical books, interactive, and video products on multimedia software from Adobe, including their official training manuals.
Content
Getting Started
1 Getting Acquainted
2 Creating Graphics and Text
3 Animating Symbols
4 Advanced Motion Tweening
5 Character Animation
6 Controlling the Camera
7 Animating Shapes and Using Masks
8 Creating Interactive Navigation
9 Creating Virtual Reality Environments
10 Working with Sound and Video
11 Publishing
1 Getting Acquainted
2 Creating Graphics and Text
3 Animating Symbols
4 Advanced Motion Tweening
5 Character Animation
6 Controlling the Camera
7 Animating Shapes and Using Masks
8 Creating Interactive Navigation
9 Creating Virtual Reality Environments
10 Working with Sound and Video
11 Publishing