
Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
Adam Chapman(Author)
Routledge (Publisher)
1st Edition
Published on 16. May 2016
Book
Hardback
290 pages
978-1-138-84162-8 (ISBN)
Description
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
Reviews / Votes
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Illustrations
13 s/w Abbildungen, 13 s/w Photographien bzw. Rasterbilder
13 Halftones, black and white; 13 Illustrations, black and white
Dimensions
Height: 222 mm
Width: 145 mm
Thickness: 20 mm
Weight
516 gr
ISBN-13
978-1-138-84162-8 (9781138841628)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Adam Chapman
Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
Book
04/2018
1st Edition
Routledge
€71.80
Shipment within 10-20 days

Adam Chapman
Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
E-Book
05/2016
Routledge
€64.49
Available for download

Adam Chapman
Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
E-Book
05/2016
Routledge
€64.49
Available for download
Person
Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden
Content
Part I: Digital Games as History1. Introduction 2. Interacting with Digital Games as History Part II: Digital Games as Historical Representations 3. Simulation Styles and Epistemologies 4. Time and Space 5. Narrative in Games: Categorising for Analysis 6. Historical Narrative in Digital Games Part III: Digital Games as Systems for Historying 7. Affording Hertiage Experiences, Reenactment and Narrative Historying 8. Digital Games as Historical Reenactment 9. Digital Games as (Counterfactual) Narrative Historying Part IV: Digital Games as a Historical Form 10. Conclusions.