
Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
Adam Chapman(Author)
Routledge (Publisher)
1st Edition
Published on 25. April 2018
Book
Paperback/Softback
302 pages
978-1-138-59782-2 (ISBN)
Description
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
Reviews / Votes
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Illustrations
13 s/w Abbildungen, 13 s/w Photographien bzw. Rasterbilder
13 Halftones, black and white; 13 Illustrations, black and white
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 16 mm
Weight
443 gr
ISBN-13
978-1-138-59782-2 (9781138597822)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Adam Chapman
Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
Book
05/2016
1st Edition
Routledge
€231.70
Shipment within 10-20 days

Adam Chapman
Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
E-Book
05/2016
Routledge
€64.49
Available for download

Adam Chapman
Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
E-Book
05/2016
Routledge
€64.49
Available for download
Person
Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden
Content
Part I: Digital Games as History1. Introduction 2. Interacting with Digital Games as History Part II: Digital Games as Historical Representations 3. Simulation Styles and Epistemologies 4. Time and Space 5. Narrative in Games: Categorising for Analysis 6. Historical Narrative in Digital Games Part III: Digital Games as Systems for Historying 7. Affording Hertiage Experiences, Reenactment and Narrative Historying 8. Digital Games as Historical Reenactment 9. Digital Games as (Counterfactual) Narrative Historying Part IV: Digital Games as a Historical Form 10. Conclusions.