
Next Generation Computer Animation Techniques
Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers
Springer (Publisher)
Published on 1. November 2017
Book
Paperback/Softback
VIII, 249 pages
978-3-319-69486-3 (ISBN)
Description
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.
The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
More details
Series
Edition
1st ed. 2017
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
148 s/w Abbildungen
VIII, 249 p. 148 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 15 mm
Weight
400 gr
ISBN-13
978-3-319-69486-3 (9783319694863)
DOI
10.1007/978-3-319-69487-0
Schweitzer Classification
Other editions
Additional editions

Jian Chang | Jian Jun Zhang | Nadia Magnenat Thalmann
Next Generation Computer Animation Techniques
Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers
E-Book
10/2017
Springer
€53.49
Available for download
Content
Simulation and rendering for computer animation.- Character modeling and dynamics.- User centered design and modeling.- Computer animation systems and virtual reality based applications.