
Practical Parallel Rendering
CRC Press
1st Edition
Published on 30. June 2020
Book
Paperback/Softback
392 pages
978-0-367-44701-4 (ISBN)
Description
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Academic and Professional Practice & Development
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 21 mm
Weight
569 gr
ISBN-13
978-0-367-44701-4 (9780367447014)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Alan Chalmers | Erik Reinhard | Tim Davis
Practical Parallel Rendering
E-Book
06/2002
1st Edition
CRC Press
€81.49
Available for download

Alan Chalmers | Erik Reinhard | Tim Davis
Practical Parallel Rendering
Book
06/2002
1st Edition
A K Peters
€200.56
Shipment within 3-4 weeks

Alan Chalmers | Erik Reinhard | Tim Davis
Practical Parallel Rendering
E-Book
06/2002
CRC Press
€81.99
Available for download
Persons
Alan Charmers
Content
Part I: Parallel Rendering 1. Introduction to Parallel Processing 2. Task Scheduling and Data Management 3. Parallel Global Illumination Algorithms 4. Overview of Parallel Graphics Hardware 5. Coherence in Ray Tracing Part II: Case Studies 6. Interactive Ray Tracing on a Supercomputer 7. Interactive Ray Tracing on PCs 8. The "Kilauea" Massively Parallel Ray Tracer 9. Parallel Ray Tracing on a Chip