
Computer Games
Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers
Springer (Publisher)
Published on 7. January 2015
Book
Paperback/Softback
XII, 165 pages
978-3-319-14922-6 (ISBN)
Description
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014.
The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.
The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.
More details
Series
Edition
2014 ed.
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Research
Illustrations
54 s/w Abbildungen
XII, 165 p. 54 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 11 mm
Weight
283 gr
ISBN-13
978-3-319-14922-6 (9783319149226)
DOI
10.1007/978-3-319-14923-3
Schweitzer Classification
Other editions
Additional editions

Tristan Cazenave | Mark H.M. Winands | Yngvi Björnsson
Computer Games
Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers
E-Book
12/2014
Springer
€53.49
Available for download
Persons
Content
Minimizing simple and cumulative regret in Monte-Carlo tree search.- on robustness of CMAB algorithms.- Experimental approach.- Job-level algorithms for "Connect6" opening position analysis.- Monte-Carlo tree search and minimax hybrids with heuristic evaluation functions.- Monte-Carlo tree search for the game of "7 Wonders".- Small and large MCTS playouts applied to Chinese Dark Chess Stochastic Game.- On the complexity of general game playing.- Efficient grounding of game descriptions with tabling.- SHPE: HTN planning for video games.- Predicting player disengagement in online games.- Coordinating dialogue systems and stories through behavior composition.