
Story Structure and Development
A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality
Craig Caldwell(Author)
CRC Press
1st Edition
Published on 24. May 2017
Book
Paperback/Softback
224 pages
978-1-4987-8173-2 (ISBN)
Article exhausted; check for reprint
Description
Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It's all about story".
Key Features
Consolidates into one text universal story structure used across the digital media industry
Includes enormous visuals that illustrate and reinforce concepts for visual learners
Organizes content for faculty to use sections in a non-linear manner
Includes chapter objectives, review questions, and key terms to guide the reader
Key Features
Consolidates into one text universal story structure used across the digital media industry
Includes enormous visuals that illustrate and reinforce concepts for visual learners
Organizes content for faculty to use sections in a non-linear manner
Includes chapter objectives, review questions, and key terms to guide the reader
More details
Language
English
Place of publication
Bosa Roca
United States
Publishing group
Taylor & Francis Inc
Target group
College/higher education
Professional and scholarly
Undergraduate Core
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
21 s/w Photographien bzw. Rasterbilder, 162 Farbfotos bzw. farbige Rasterbilder, 4 s/w Zeichnungen, 21 farbige Zeichnungen
21 Line drawings, color; 4 Line drawings, black and white; 162 Halftones, color; 21 Halftones, black and white
Dimensions
Height: 246 mm
Width: 189 mm
Thickness: 12 mm
Weight
447 gr
ISBN-13
978-1-4987-8173-2 (9781498781732)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Craig Caldwell
Story Structure and Development
A Guide for Animators, VFX Artists, Game Designers, and XR Creators
Book
03/2025
2nd Edition
CRC Press
€89.10
Shipment within 10-20 days
Additional editions

Craig Caldwell
Story Structure and Development
A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality
Book
05/2017
1st Edition
CRC Press
€230.65
Article exhausted; check for reprint
Person
Craig Caldwell has worked extensively in both the screen industry and higher education. His industry experience includes Walt Disney Feature Animation Artist Development for such features as Tarzan, Tangled, Mulan, Dinosaur, Chicken Little. Not long afterwards at Electronic Arts, he led artistic training for such games as Madden Football and Superman. Currently, he is a USTAR Professor in Digital Media at University of Utah, where he co-founder the Entertainment Arts and Engineering master's program, ranked #1 video game program by the Princeton Review. His academic experience includes Head of the largest film school in Australia, the Griffith University Film School with its interdisciplinary emphasis on animation, games, and film, and at University of Arizona where he was Chair of the Media Arts Department. He frequently presents on story at conferences such as SIGGRAPH, FMX, Mundos Digitales. His students have gone on to work for every major film and animation studio.
Content
Story Structure (Plot). Plot. Setup (Act I). Conflict (Act II). Resolution (Act III). Genres. Story Elements (Character). Character. Character Elements. Character Values/Motivation. Story Telling (The Development). Where Do Ideas Come From? Beginning- Middle-End. Development. Audience. Story Mechanics/Elements. Interactive Narrative.