
Game Design Deep Dive
Metroidvania
Joshua Bycer(Author)
CRC Press
1st Edition
Published on 29. June 2025
Book
Paperback/Softback
132 pages
978-1-032-94392-3 (ISBN)
Description
Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. Metroidvania is a genre of high-highs and low-lows, and Josh is taking up the task to explain what a metroidvania is, the very long history and variety of it, and what you need to do to create one yourself.
* A look at the history of metroidvania design
* A primer on 2D platforming UI/UX
* Explaining the design and specific elements that make a metroidvania or
could be applied to other genres
* Perfect for designers and students alike
* A look at the history of metroidvania design
* A primer on 2D platforming UI/UX
* Explaining the design and specific elements that make a metroidvania or
could be applied to other genres
* Perfect for designers and students alike
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
General and Professional Reference
Illustrations
2 s/w Tabellen, 83 farbige Abbildungen, 83 Farbfotos bzw. farbige Rasterbilder
2 Tables, black and white; 83 Halftones, color; 83 Illustrations, color
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 8 mm
Weight
223 gr
ISBN-13
978-1-032-94392-3 (9781032943923)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
06/2025
1st Edition
CRC Press
€68.49
Available for download

E-Book
06/2025
1st Edition
CRC Press
€68.49
Available for download

Book
06/2025
1st Edition
CRC Press
€197.40
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Person
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, creating content on YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Content
Chapter 1: Introduction, Chapter 2: The Metroid and the Vania, Chapter 3: Basic Metroidvania Design, Chapter 4: The 2010's Metroidvania Extravaganza, Chapter 5: UI/UX of Metroidvanias, Chapter 6: Building a Metroidvania, Chapter 7: The Normal Ending