
Game Design Deep Dive
Real-Time Strategy
Joshua Bycer(Author)
CRC Press
1st Edition
Published on 30. December 2024
Book
Hardback
166 pages
978-1-032-76040-7 (ISBN)
Description
Game Design Deep Dive: Real-Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market.
Key Features:
Discusses balancing and designing asymmetrical features and units.
Explores user interface (UI)/user experience (UX) design and building effective GUIs.
Examines the differences between multiplayer and single-player balancing and how to appeal to both audiences.
Provides predictions on the next big trend for the genre.
Key Features:
Discusses balancing and designing asymmetrical features and units.
Explores user interface (UI)/user experience (UX) design and building effective GUIs.
Examines the differences between multiplayer and single-player balancing and how to appeal to both audiences.
Provides predictions on the next big trend for the genre.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
General and Professional Reference
Illustrations
3 s/w Tabellen, 100 farbige Abbildungen, 100 Farbfotos bzw. farbige Rasterbilder
3 Tables, black and white; 100 Halftones, color; 100 Illustrations, color
Dimensions
Height: 235 mm
Width: 157 mm
Thickness: 14 mm
Weight
417 gr
ISBN-13
978-1-032-76040-7 (9781032760407)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
12/2024
1st Edition
CRC Press
€82.50
Available immediately

E-Book
12/2024
1st Edition
CRC Press
€63.49
Available for download

E-Book
12/2024
1st Edition
CRC Press
€63.49
Available for download
Person
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Content
1. The Goal of This Book, 2. Early RTS Design, 3. The Basics of RTS Design, 4. When Strategy Shrunk Down, 5. The 2010s Strategy Transformation, 6. The Role of Asymmetrical Balance, 7. UIs and GUIs, 8. Advanced RTS Design, 9. What Is the Future of the Genre?, 10. Conclusion