
Game Design Deep Dive
Shooters
Joshua Bycer(Author)
CRC Press
1st Edition
Published on 11. September 2024
Book
Paperback/Softback
230 pages
978-1-032-58116-3 (ISBN)
Description
This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30-plus-year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.
Key features:
Discusses reflex-driven design and the challenges and balances that go into single and multiplayer gameplay
Provides a breakdown of what gunplay is and how to make your FPS design pop
Draws from examples across the industry
Examines the design and philosophies that went into many of the best shooters released in the past 30 years
Key features:
Discusses reflex-driven design and the challenges and balances that go into single and multiplayer gameplay
Provides a breakdown of what gunplay is and how to make your FPS design pop
Draws from examples across the industry
Examines the design and philosophies that went into many of the best shooters released in the past 30 years
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Illustrations
148 farbige Abbildungen, 11 s/w Tabellen, 148 Farbfotos bzw. farbige Rasterbilder
11 Tables, black and white; 148 Halftones, color; 148 Illustrations, color
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 13 mm
Weight
362 gr
ISBN-13
978-1-032-58116-3 (9781032581163)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
09/2024
1st Edition
CRC Press
€204.30
Shipment within 10-20 days

E-Book
09/2024
1st Edition
CRC Press
€67.49
Available for download

E-Book
09/2024
1st Edition
CRC Press
€67.49
Available for download
Person
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Content
Acknowledgements
Social Media
Preface
1: Introduction
2: The Beginning of "Boomer Shooters"
3: Basic Shooter Design
4: The Cinematic Era of Shooting
5: The Live Service Shooter Era
6: The Evolution of Shooters
7: The Foundations of a Great Shooter
8: Advanced Shooter Design
9: The Future of Shooters
10: Conclusion
Glossary
Social Media
Preface
1: Introduction
2: The Beginning of "Boomer Shooters"
3: Basic Shooter Design
4: The Cinematic Era of Shooting
5: The Live Service Shooter Era
6: The Evolution of Shooters
7: The Foundations of a Great Shooter
8: Advanced Shooter Design
9: The Future of Shooters
10: Conclusion
Glossary