
Beginning Programming with Java For Dummies
Barry Burd(Author)
Wiley (Publisher)
2nd Edition
Published on 19. April 2005
Book
Paperback/Softback
408 pages
978-0-7645-8874-7 (ISBN)
Article exhausted; check for reprint
Description
* Covering everything from basic Java development concepts to the latest tools and techniques used in Java, this book will put would-be programmers on their way to Java mastery
* Explores what goes into creating a program, how to put the pieces together, dealing with standard programming challenges, debugging, and making it work
* Updated for the release of the Java SDK 2.0, with all examples revised to reflect the changes in the technology
More details
Edition
2., Auflage
Language
English
Place of publication
New York
United States
Edition type
Revised edition
Illustrations
Illustrations
Dimensions
Height: 23.3 cm
Width: 19 cm
Thickness: 22 mm
Weight
613 gr
ISBN-13
978-0-7645-8874-7 (9780764588747)
Schweitzer Classification
Other editions
New editions

Barry Burd
Beginning Programming with Java For Dummies
Book
04/2012
3rd Edition
Wiley
€28.90
Article exhausted; check for reprint
Previous edition

Barry Burd
Beginning Programming with Java For Dummies
Book
05/2003
1st Edition
Hungry Minds Inc,U.S.
€27.90
Article exhausted; check for reprint
Person
Barry Burd has been a professor of computer science and has trained programmers for business and industry. His other books include Java & XML For Dummies and Eclipse For Dummies.
Content
Introduction.
Part I: Revving Up.
Chapter 1: Getting Started.
Chapter 2: Setting Up Your Computer.
Chapter 3: Running Programs.
Part II: Writing Your Own Java Programs.
Chapter 4: Exploring the Parts of a Program.
Chapter 5: Composing a Program.
Chapter 6: Using the Building Blocks: Variables, Values, and Types.
Chapter 7: Numbers and Types.
Chapter 8: Numbers? Who Needs Numbers?
Part III: Controlling the Flow.
Chapter 9: Forks in the Road.
Chapter 10: Which Way Did He Go?
Chapter 11: How to Flick a Virtual Switch.
Chapter 12: Around and Around It Goes.
Chapter 13: Piles of Files: Dealing with Information Overload.
Chapter 14: Creating Loops within Loops.
Chapter 15: The Old Runaround.
Part IV: Using Program Units.
Chapter 16: Using Loops and Arrays.
Chapter 17: Programming with Objects and Classes.
Chapter 18: Using Methods and Variables from a Java Class.
Chapter 19: Creating New Java Methods.
Chapter 20: Oooey GUI Was a Worm.
Part V: The Part of Tens.
Chapter 21: Ten Sets of Web Links.
Chapter 22: Ten Useful Classes in the Java API.
Index.