
Evolutionary Game Design
Cameron Browne(Author)
Springer (Publisher)
Published on 15. September 2011
Book
Paperback/Softback
XI, 122 pages
978-1-4471-2178-7 (ISBN)
Description
The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
Reviews / Votes
"[This book] is a valuable contribution to evolutionary computation and more generally to artificial intelligence. It is engaging to read, easy to follow and lives up to its promises. Furthermore, it delivers insights that should be helpful to anyone interested in AI and games. In the beginning, [the author] cites Leibniz who once said 'Human being are never more ingenious than in the invention of games'. In my opinion, [this book] says how to transfer parts of this ingenuity to the machine." (Amine Boumaza, Genetic Programming and Evolvable Machines, Springer, 2012)
More details
Series
Edition
2011
Language
English
Place of publication
London
United Kingdom
Target group
Professional and scholarly
Research
Illustrations
68 s/w Abbildungen
XI, 122 p. 68 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 8 mm
Weight
219 gr
ISBN-13
978-1-4471-2178-7 (9781447121787)
DOI
10.1007/978-1-4471-2179-4
Schweitzer Classification
Other editions
Additional editions

Cameron Browne
Evolutionary Game Design
E-Book
09/2011
1st Edition
Springer
€53.49
Available for download
Content
Introduction.-Games in General.-The Ludi System.-Measuring Games.-Evolving Games.-Viable Games.-Yavalath.-Conclusion.