
Computers and Games
International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers
Springer (Publisher)
Published on 24. May 2023
Book
Paperback/Softback
XII, 191 pages
978-3-031-34016-1 (ISBN)
Description
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22-24, 2022.
The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
More details
Series
Edition
1st ed. 2023
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
25 s/w Abbildungen, 35 farbige Abbildungen
XII, 191 p. 60 illus., 35 illus. in color.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 12 mm
Weight
318 gr
ISBN-13
978-3-031-34016-1 (9783031340161)
DOI
10.1007/978-3-031-34017-8
Schweitzer Classification
Other editions
Additional editions

Cameron Browne | Akihiro Kishimoto | Jonathan Schaeffer
Computers and Games
International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers
E-Book
05/2023
Springer
€58.84
Available for download
Content
Classic Games:
FairKalah: Towards Fair Mancala Play.- Improving Search in Go Using Bounded Static Safety.- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards.
Multi-Player and Multi-Action Games
: Solving Chainmail Jousting.- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player.- Incentivizing Information Gain in Hidden Information Multi-Action Games.
Solving Games
: QBF Solving using Best First Search.- Oware is Strongly Solved.- Solving Impartial SET using Knowledge and Combinatorial Game Theory.
Measuring Games
: Which Rules for Mu Torere?.- Measuring Board Game Distance.
Decision Making in Games and Puzzles
: Improving Computer Play in Skat with Hope Cards.- Batch Monte Carlo Tree Search.- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection.- Procedural Generation of Rush Hour Levels.