
Code the Classics Volume II
Raspberry Pi Press
Published on 20. September 2024
Book
Hardback
296 pages
978-1-916868-04-5 (ISBN)
Description
Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics
Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:
Get game design tips and tricks from the masters.
Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.
Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.
Explore the code listings and find out how they work.
You'll meet these vintage-inspired games, and learn from their code in between rounds of play:
Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.
Beat Streets: fight your way through a level, and defeat a notorious crime boss.
Eggzy: collect gems and survive as long as possible before time runs out.
Leading Edge: Race a car on a pseudo-3d race track.
Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:
Get game design tips and tricks from the masters.
Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.
Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.
Explore the code listings and find out how they work.
You'll meet these vintage-inspired games, and learn from their code in between rounds of play:
Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.
Beat Streets: fight your way through a level, and defeat a notorious crime boss.
Eggzy: collect gems and survive as long as possible before time runs out.
Leading Edge: Race a car on a pseudo-3d race track.
Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
More details
Language
English
Place of publication
Cambridge
United Kingdom
Product notice
Paper over boards
Dimensions
Height: 242 mm
Width: 178 mm
Thickness: 27 mm
Weight
1063 gr
ISBN-13
978-1-916868-04-5 (9781916868045)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Simon Brew | Allister Brimble | David Crookes
Code the Classics Volume II
E-Book
08/2024
Raspberry Pi Press
€14.49
Available for download
Persons
Simon Brew is the former editor and founder of Den of Geek - the popular culture news and reviews website. He is the author of three books including Movie Geek, TV Geek and The Secret Life of the Movies. Simon is also the founder of the magazine and podcast Film Stories.
Content
Foreword
Chapter 1: Block Breaker
Chapter 2: Scrolling Shooter
Chapter 3: Multiscreen Platformer
Chapter 4: Beat-'em-up
Chapter 5: Racing Game
Setting Up
An Introduction to Python
An Introduction to PyGame Zero
Git and Version Control
Interview
Interview
Chapter 1: Block Breaker
Chapter 2: Scrolling Shooter
Chapter 3: Multiscreen Platformer
Chapter 4: Beat-'em-up
Chapter 5: Racing Game
Setting Up
An Introduction to Python
An Introduction to PyGame Zero
Git and Version Control
Interview
Interview