
Video Games
An Introduction to the Industry
Fairchild Books (Publisher)
Published on 17. December 2015
Book
Paperback/Softback
208 pages
978-1-4725-6711-6 (ISBN)
Description
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.
Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.
Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.
Reviews / Votes
From indie productions to critical hacks to the multi-million dollar global cultural phenomenon - this book provides a rich and engaging portal for exploring the diverse and evolving world of video games. -- Professor Joseph Delappe, Digital Media, University of Nevada, Reno, USAMore details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Bloomsbury Publishing PLC
Target group
College/higher education
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
200 color illus
Dimensions
Height: 269 mm
Width: 208 mm
Thickness: 15 mm
Weight
816 gr
ISBN-13
978-1-4725-6711-6 (9781472567116)
DOI
CBID183405
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
07/2017
1st Edition
Bloomsbury Visual Arts
€32.99
Available for download

E-Book
12/2015
1st Edition
Fairchild Books
€32.99
Available for download
Persons
Andy Bossom, Course Leader, BA (Hons) Computer Game Arts, University for the Creative Arts, Farnham, UK
Ben Dunning, Lecturer, BA (Hons) Graphic Design at Ravensbourne and BA (Hons) Digital Arts at Kingston College, UK.
Ben Dunning, Lecturer, BA (Hons) Graphic Design at Ravensbourne and BA (Hons) Digital Arts at Kingston College, UK.
Author
University of the Creative Arts, Farnham, UK
University of West London, UK
Content
Introduction
1. The Origins of Play
2. Who Makes Games
3. Game Tech
4. Lateral Thinking
5. Games and Society
6. The Business of Games
Glossary
Bibliography
Further Reading
Index
1. The Origins of Play
2. Who Makes Games
3. Game Tech
4. Lateral Thinking
5. Games and Society
6. The Business of Games
Glossary
Bibliography
Further Reading
Index