
How To Do Everything With Macromedia Flash(TM) MX
Bonnie Blake(Author)
McGraw-Hill Professional (Publisher)
Published on 16. June 2002
Book
Paperback/Softback
512 pages
978-0-07-222250-0 (ISBN)
Article exhausted; check for reprint
Description
Animate, and activate! Draw energy and attention to your Web site by incorporating all manner of motion, animation, sound, active text, rollovers, and more. This resource offers a wealth of knowledge to help get you going.
More details
Series
Language
English
Place of publication
United States
Publishing group
McGraw-Hill Education - Europe
Target group
College/higher education
Professional and scholarly
Illustrations
illustrations
Dimensions
Height: 231 mm
Width: 183 mm
Thickness: 35 mm
Weight
1073 gr
ISBN-13
978-0-07-222250-0 (9780072222500)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Bonnie Blake | Doug Sahlin
How to Do Everything with Macromedia Flash MX 2004
Book
11/2003
Osborne/McGraw-Hill
€18.56
Article exhausted; check for reprint
Person
Bonnie Blake (New Jersey) has been an adjunct assistant professor of Computer Graphics for the College of New Rochelle and has taught at Parsons School of Design. She is currently an adjunct assistant professor of Digital Media at Ramapo College in New Jersey. In addition, she develops and teaches Web and multimedia course content for corporations and training organizations. She is an award-winning designer, specializing in Web design and multimedia. Blake is the author of How to Do Everything with Flash 5.
Content
Part I: Learn the Building Blocks of Flash 1: Examine the Dynamic Features of Flash MX 2: Get to Know the Flash Workspace Part II: Add Graphic Elements to Your Flash Movies 3: Incorporate Graphic Objects into Your Flash Movie 4: Design with Text 5: Manipulate Graphics and Text 6: Use Graphic Symbols, Instances, and Libraries 7: Add Pictures, Video, and Sound to Your Flash Movies Part III: Lay the Groundwork for Flash Interactivity 8: Learn the Basics of Flash Animation 9: Incorporate Motion Tweening into Your Design 10: Use Shape Tweening to Animate 11: Grasp the Concept Behind Buttons and Movie Clips Part IV: Lay the Groundwork for Flash Interactivity 12: Use ActionScript to Create Simple Interactivity 13: ActionScript in Complex Interactions Part V: Move Full-Throttle Into ActionScript 14: Creative Programming in ActionScript 15: Experiment with More Complex ActionScript 16: Test and Publish Your Flash Movies Appendix A: Flash Resource Guide Appendix B