
Designing User Experience
A guide to HCI, UX and interaction design
David Benyon(Author)
Pearson Education Limited (Publisher)
4th Edition
Published on 16. January 2019
Book
Paperback/Softback
672 pages
978-1-292-15551-7 (ISBN)
Description
Designing User Experience presents a comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of human-computer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies. It explores UX in a wide variety of environments and contexts.
More details
Edition
4th edition
Language
English
Place of publication
Harlow
United Kingdom
Target group
College/higher education
Dimensions
Height: 264 mm
Width: 196 mm
Thickness: 25 mm
Weight
1200 gr
ISBN-13
978-1-292-15551-7 (9781292155517)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
01/2019
4th Edition
Pearson Higher Education;Pearson
from
€67.39
Available for download

E-Book
01/2019
4th Edition
Pearson Education Limited
from
€50.59
Available for download
Previous edition

Book
09/2013
3rd Edition
Pearson Education Limited
€79.41
Article exhausted; check for reprint
Person
Professor David Benyon is Professor of Human-Computer Systems and Director of the Centre for Interaction Design at Edinburgh Napier University, UK. He has been working in the area of human-computer interaction and interaction design for over 25 years. He has written widely on the subject with over 150 refereed publications covering HCI, interaction design and user experience. He is involved in many leading-edge research and development projects that prototype and evaluate future interactions of people with new and emerging technologies.
Content
Part I: The essentials of designing user experience
1 An introduction to user experience
2 PACT: a framework for UX
3 The process of UX design
4 Cross Channel UX?
5 Usability
6 Experience design
Part II: Techniques for designing interactive systems
7 Understanding
8 Envisionment
9 Design
10 Evaluation
11 Task analysis
12 Visual interface design
13 Multimodal interface design
Part III: Contexts for designing interactive systems
14 Designing apps and websites
15 Social media
16 Collaborative environments
17 Agents and avatars
18 Ubiquitous computing
19 Mobile computing
20 Wearable computing
PART IV: Foundations of UX design
21 Memory and attention
22 Affect
23 Cognition and action
24 Social interaction
25 Perception and navigation
1 An introduction to user experience
2 PACT: a framework for UX
3 The process of UX design
4 Cross Channel UX?
5 Usability
6 Experience design
Part II: Techniques for designing interactive systems
7 Understanding
8 Envisionment
9 Design
10 Evaluation
11 Task analysis
12 Visual interface design
13 Multimodal interface design
Part III: Contexts for designing interactive systems
14 Designing apps and websites
15 Social media
16 Collaborative environments
17 Agents and avatars
18 Ubiquitous computing
19 Mobile computing
20 Wearable computing
PART IV: Foundations of UX design
21 Memory and attention
22 Affect
23 Cognition and action
24 Social interaction
25 Perception and navigation