
Augmented Reality
Placing Artificial Objects in Real Scenes
A K Peters (Publisher)
1st Edition
Published on 1. October 1999
Book
256 pages
978-1-56881-098-0 (ISBN)
Description
This book presents a variety of techniques that combine computer-generated images and other objects with real scenes, creating augmented reality. This work provides an excellent snapshot of the current state of augmented reality research and its latest applications to industry. Using computer vision, graphics, and signal processing, augmented reality makes special effects in movies and computer games economically viable. This collection of survey and research papers presents a synopsis of the work covered at the First International Workshop on Augmented Reality.
More details
Language
English
Place of publication
Natick
United States
Publishing group
Taylor & Francis Inc
Target group
College/higher education
Professional and scholarly
Illustrations
Ill.
Dimensions
Height: 229 mm
Width: 152 mm
Weight
630 gr
ISBN-13
978-1-56881-098-0 (9781568810980)
Schweitzer Classification
Other editions
Additional editions

Reinhold Behringer | Gudrun Klinker | David Mizell
Augmented Reality
Placing Artificial Objects in Real Scenes
E-Book
10/1999
1st Edition
CRC Press
€73.99
Available for download

Reinhold Behringer | Gudrun Klinker | David Mizell
Augmented Reality
Placing Artificial Objects in Real Scenes
E-Book
10/1999
1st Edition
CRC Press
€73.99
Available for download
Persons
Reinhold Behringer, Gudrun Klinker, David Mizell
Content
Preface, International Workshop on Augmented Reality 1998 -Overview and Summary, I Applications of Augmented Reality, II Novel User Interface Paradigms, III Registration for Augmented Reality, IV The Hurdles of Computer Vision, Contributor List