
Make Your Own PuzzleScript Games
Anna Anthropy(Author)
No Starch Press
Published on 12. November 2019
Book
Paperback/Softback
184 pages
978-1-59327-944-8 (ISBN)
Description
Make Your Own PuzzleScript Games! shows you how to use PuzzleScript, an open source tool for making puzzle games using HTML-like scripting language. Anthropy walks readers through game development process, covering everything from problem-solving and level design to making winning and losing fun. Readers will understand what makes designing video games challenging and fun, and they'll be ready to bring their own game ideas to life.
Reviews / Votes
"I highly recommend picking up a copy of Make Your Own PuzzleScript Games for yourself or someone special that is interested in learning the basics of coding or is interested in PuzzleScript"-Geek Girl Authority
More details
Language
English
Place of publication
San Francisco
United States
Target group
US School Grade: From Fourth Grade to Seventh Grade, Interest Age: From 9 to 12 years
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 234 mm
Width: 175 mm
Thickness: 17 mm
Weight
424 gr
ISBN-13
978-1-59327-944-8 (9781593279448)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Anna Anthropy
Make Your Own PuzzleScript Games!
E-Book
11/2019
No Starch Press
€14.49
Available for download
Person
Anna Anthropy is a game designer, author, and educator. She currently teaches game design as DePaul University's Game Designer in Residence. Anthropy is the author of many games about cats, and she lives in Chicago with a little black cat named Encyclopedia Frown.
Content
Introduction: Everyone Makes Games
Chapter 1: PuzzleScript Basics
Chapter 2: Herding Cats: Your First PuzzleScript Game
Chapter 3: Herding Cats: Using Level Design to Tell Stories
Chapter 4: Robot Heist: Creating Rules and Obstacles
Chapter 5: Robot Heist: Creating Consequences for Losing
Chapter 6: Robot Heist: Refining Your Level Design
Chapter 7: Where to Go from Here
Chapter 1: PuzzleScript Basics
Chapter 2: Herding Cats: Your First PuzzleScript Game
Chapter 3: Herding Cats: Using Level Design to Tell Stories
Chapter 4: Robot Heist: Creating Rules and Obstacles
Chapter 5: Robot Heist: Creating Consequences for Losing
Chapter 6: Robot Heist: Refining Your Level Design
Chapter 7: Where to Go from Here