Parallel Programming Using Games
A Hands-On Approach
A K Peters (Publisher)
1st Edition
Published on 19. March 2021
Book
Hardback
200 pages
978-1-4665-1372-3 (ISBN)
Description
As application speed increases, most computer CPUs are no longer getting faster; to compensate for the loss of speed, they are now being provided in multiples instead. Using concepts and problems familiar to many students through their exposure to video games, this text provides a hands-on approach to understanding the concepts of parallel programming, the types of problems that can be solved through parallel programming, and the benefits from using it. The book includes labs, homework assignments, and projects, along with source code for each concept.
More details
Language
English
Place of publication
Natick
United States
Publishing group
Taylor & Francis Inc
Target group
College/higher education
Undergraduate students and professionals in computer science; advanced high school students.
Dimensions
Height: 235 mm
Width: 191 mm
ISBN-13
978-1-4665-1372-3 (9781466513723)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Persons
Author
Arizona State University, Mesa, USA
Arizona State University, Mesa, USA
Content
Concurrency. Games and Concurrency. Threads. Profiling-Amplifier XE. Nonblocking Programming. Basic Synchronization. More Synchronization. Memory Models. Parallel Tasks.