
Discover the Game with Alias
An In-Depth Look at Game Art Creation in Maya and Alias MotionBuilder
Alias Learning Tools(Author)
Sybex Inc.,U.S. (Publisher)
1st Edition
Published on 1. September 2005
Book
Paperback/Softback
298 pages
978-1-897177-10-5 (ISBN)
Description
With this book you will understand:
Game character design
* Creating the character
* Weighting the skin
* Working with UV textures
Creating an evironment
* Building backgrounds
* Creating props
* Applying vertex color
Animation
* Rigging in Maya
* Working in Alias MotionBuilder
* Working with Motion Capture data
* Transferring data between applications
Game character design
* Creating the character
* Weighting the skin
* Working with UV textures
Creating an evironment
* Building backgrounds
* Creating props
* Applying vertex color
Animation
* Rigging in Maya
* Working in Alias MotionBuilder
* Working with Motion Capture data
* Transferring data between applications
More details
Edition
1., Auflage
Language
English
Place of publication
Indianapolis
United States
Target group
Professional and scholarly
Illustrations
illustrations
Dimensions
Height: 25.4 cm
Width: 20.3 cm
Thickness: 15 mm
Weight
744 gr
ISBN-13
978-1-897177-10-5 (9781897177105)
Schweitzer Classification
Person
This official book is written by Alias, the creators of Maya.
Alias (Toronto) is the company that produces Maya software and other applications for the entertainment and high-end design industries. Alias's Learning Tools division publishes its own books and DVDs. Alias's recognizable industry customers include CNN, Disney, Electronic Arts, Nintendo, Pixar, Sega, GM, Honda, and more.
Alias (Toronto) is the company that produces Maya software and other applications for the entertainment and high-end design industries. Alias's Learning Tools division publishes its own books and DVDs. Alias's recognizable industry customers include CNN, Disney, Electronic Arts, Nintendo, Pixar, Sega, GM, Honda, and more.
Content
This book covers all aspects of art creation for video games based on one project. Readers build a level and characters of a Ninja game; each chapter/tutorial utilizes a stage of the game creation production process:
* Modeling
* Texturing
* Character Set-up
* Pre-baked Ligh
* Modeling
* Texturing
* Character Set-up
* Pre-baked Ligh